Physical Activity Clinical Trial
Official title:
BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
Verified date | September 2021 |
Source | Maastricht University Medical Center |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity. In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%. In addition, there is a dose-response relationship between BMI by sex and physical activity levels. Previous interventions that aimed to increase childhood physical activity produced small to negligible effects. One possible explanation is that individuals were not intrinsically motivated towards PA during the intervention period. Children spend a substantial amount of their time behind a game consule. There are a number of applications that motivate increase in PA in a fun way through engaging individuals in games that mix real and computing worlds. These games became known as serious games. In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker to stimulate physical activity behaviour in overweight/ obese children.
Status | Terminated |
Enrollment | 52 |
Est. completion date | September 1, 2021 |
Est. primary completion date | December 1, 2020 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 8 Years to 12 Years |
Eligibility | Inclusion Criteria: - Boys and girls, aged between 8 and 12 years (at time of inclusion) - Overweight or obesity according to IOTF criteria Are enrolled in the COACH program - Have access to a technological device (i.e. tablet, iPad, phone) with bluetooth option (to synchronize activity points and playing the BOOSTH game) Exclusion Criteria: - Children who are suffering from any musculoskeletal condition that would prevent the subject from performing PA. - Children who already participate in another PA intervention (children who are attending COACH Sports lessons will be excluded) |
Country | Name | City | State |
---|---|---|---|
Netherlands | Maastricht University Medical Center | Maastricht | Limburg |
Lead Sponsor | Collaborator |
---|---|
Maastricht University Medical Center |
Netherlands,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | change in moderate to vigorous physical activity (min/day) | moderate to vigorous physical activity (min/day) as measured with the Actigraph accelerometer | 1 week weartime at baseline, 3, 6 and 12 months | |
Secondary | Change in step count | Daily step count via Boosth activity tracker | up to 6 months | |
Secondary | Change in physical activity behaviour | Subjective physical activity behaviour via Baecke questionnaire. BAECKE (for children) will be used to assess the amount of habitual PA ranging from 1 (lowest activity) to 5 (highest activity). Physical activity at school, during leisure time and organized sports will be asked. | up to 12 months | |
Secondary | Anthropometry | Weight (kg) and height (cm) will be combined to report BMI in kg/m^2 | up to 12 months | |
Secondary | Body composition | Fat Mass and Fat Free Mass via Bodpod measurement | up to 12 months | |
Secondary | Energy Expenditure | Energy expenditure as measured with indirect calorimetrie | up to 6 months | |
Secondary | Screentime | Screentime as measured with questionnaire. Subjects and their parents will report the average hours per day (weekday and weekend day) of screen-time (hours/day). Screen-time are activities like watching T.V., use of computer, playing videogames and the use of social media like Facebook or Instagram. Self-reported screen time will be reported separately for weekday and weekend day assessed with the following questions: 'How many hours a day during the last 4 weeks you watched TV on a normal weekday/weekend?' and 'How many hours a day during the last 4 weeks have you played console games or used a computer for your free time activities on a normal weekday/weekend? Possible responses are: 'not at all', '0.5 hours per day', 'one hour per day', '2 hours per day', '2.5 hours per day', '3 hours per day', '3.5 hours per day', '4 hours or more per day'. Total screen time was calculated by summing minutes spent in TV watching and computer use. | up to 12 months |
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