Depression Clinical Trial
Official title:
Virtual Reality Behavioral Activation: An Intervention for Major Depressive Disorder
NCT number | NCT04268316 |
Other study ID # | 53483 |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | May 18, 2020 |
Est. completion date | January 15, 2021 |
Verified date | May 2021 |
Source | Stanford University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The primary purpose of this study is to test the safety and feasibility of virtual reality (VR) technology in the use of behavioral activation (BA) as a treatment for major depressive disorder (MDD). The secondary purpose of this study is to examine whether any evidence of clinical efficacy exists for VR delivered BA.
Status | Completed |
Enrollment | 20 |
Est. completion date | January 15, 2021 |
Est. primary completion date | January 15, 2021 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - Patient must meet DSM V criteria for MDD - Patient must be at least 18 years of age - Patient must be English speaking Exclusion Criteria: - Substance Use Disorders in past year - Any psychosis or bipolar I disorder - Any seizure in the last 6 months or untreated epilepsy - Current nonsuicidal self-injury or parasuicidal behavior - Current suicidal urges and intent |
Country | Name | City | State |
---|---|---|---|
United States | Stanford University | Palo Alto | California |
Lead Sponsor | Collaborator |
---|---|
Stanford University |
United States,
Paul M, Bullock K, Bailenson J. Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report. JMIR Ment Health. 2020 Nov 3;7(11):e24331. doi: 10.2196/24331. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Participant's Desire to Continue Using VR After the Study Ends | This outcome was measured using the "Intention to use Technology " questions of the Technology Acceptance Model questionnaire. These are questions 11, 12, and 13 and allow participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4). With 3 questions, the total range was 0-12 (higher scores indicate greater acceptance). | Assessed at the end of week 3, after session 4 | |
Primary | Number of Participants Who Dropped Out of Each Study Arm | Participant treatment dropout was compared across each study arm. This was reported as the count of participants who discontinued the study for any reason. | 3-weeks | |
Primary | Participant's Satisfaction With the VR-BA Treatment | This outcome was measured using the "Attitudes Toward Use " questions of the Technology Acceptance Model questionnaire. These are questions 7, 8, 9, and 10 and allow participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4). With 4 questions, the total range was 0-16 (higher scores indicate greater acceptance). | Assessed at the end of week 3, after session 4 | |
Primary | Participant's Use of the VR Headset | This was measured by noting the amount of times the VR headset is used during the 3-week study period. | Assessed at the end of week 3, after session 4 | |
Primary | Participant's Acceptance of VR-BA Treatment | This was measured using the overall Technology Acceptance Model questionnaire, which encompasses 13 questions and allows participants the option of circling Strongly Disagree (0), Disagree (1), Neutral (2), Agree (3), or Strongly Agree (4), yielding a range of 0-52 (higher scores indicate greater acceptance). | Assessed at the end of week 3, after session 4 | |
Primary | How Well Can Participants Tolerate the VR-BA Treatment? | This was determined by the Simulator Sickness Questionnaire, which names 16 adverse symptoms and asks participants to circle as compared to baseline: No more than usual (0), Slightly more than usual (1), Moderately more than usual (2), or Severely more than usual (3), yielding a range of 0-48 (lower scores indicate greater tolerability). | Assessed at the end of week 3, after session 4 | |
Primary | How Present Did Individuals in the VR-BA Treatment Feel? | This was measured using the Presence Questionnaire, which asks three questions and asks the participants to circle either Not at all (0), Slightly (1), Moderately (2), Strongly (3), or Very Strongly (4), yielding a range of 0-12 (higher scores indicate greater presence). | Assessed at the end of week 3, after session 4 | |
Secondary | Change in Depression Scores on the PHQ-9 From Baseline to Session 4, Compared Across Three Study Arms | How participants' depression scores on the Patient Health Questionnaire (PHQ-9) change over time using VR-BA compared to BA in real life and a waitlist control. The PHQ-9 is a 9-question screener with a score range of 0-29, with 29 indicating the most severe depression and 0 indicating a lack of depression symptoms. The greater the change over time, the greater the symptom reduction. | Assessed at baseline and session 4. |
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