Major Depressive Disorder Clinical Trial
Official title:
The Effects of Videogames on Depression Symptoms and Brain Dynamics
Verified date | March 2024 |
Source | Aalto University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The purpose of the study is to evaluate the effects of a game-based digital-therapeutics (DTx) medical software device on the symptoms of depression in adults with confirmed major depressive disorder.
Status | Active, not recruiting |
Enrollment | 800 |
Est. completion date | December 31, 2024 |
Est. primary completion date | December 31, 2024 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 65 Years |
Eligibility | Inclusion Criteria: - Between 18-65 year-old - Suffering from major depressive disorder - Have an ongoing mental health treatment contact to basic healthcare, specialised healthcare, student healthcare or occupational healthcare - Has sufficient eyesight with or without prescription - Has a Windows computer with internet connection and mouse - Has email and phone number Exclusion Criteria: - They have threat of self-harm - They have addiction to digital games - They have psychotic disorders - They are pregnant or breastfeeding - They have impaired ability in decision making - They are prisoner or forensic subject - They have neurological disorders such as epilepsy or brain injury |
Country | Name | City | State |
---|---|---|---|
Finland | Aalto University (TMS) | Espoo | Uusimaa |
Finland | Aalto University, Department of Neuroscience and Biomedical Engineering | Espoo | Uusimaa |
Finland | Helsinki University Hospital BioMag laboratory | Helsinki | Uusimaa |
Finland | Helsinki University Hospital, Psychiatry | Helsinki | Uusimaa |
Finland | University of Helsinki Neuroscience Center (MEG, MRI) | Helsinki | Uusimaa |
Finland | Turku University Hospital | Turku | Varsinais-Suomi |
Lead Sponsor | Collaborator |
---|---|
Aalto University | Business Finland, Helsinki University Central Hospital, Turku University Hospital |
Finland,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | GAS total change from baseline to posttreatment | The game addiction scale (GAS, Lemmens et al., 2009) is a self-report 7-item questionnaire using a 1-5 scale which measures game addiction. This provides a total between 7 and 35: the higher the scores indicate higher addiction.
For each of the three study arms, the change in total GAS scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Primary | PHQ-9 total change from baseline to posttreatment: experimental group vs. treatment as usual group | The patient health questionnaire (PHQ-9, Kroenke et al., 2001) is a self-report measure of major depressive disorder. The PHQ-9 scores each of the nine DSM-IV criteria for MDD from "0" (not at all) to "3" (nearly every day), providing a 0-27 severity score of depression. The higher the total score the more severe the depression.
The change in the PHQ-9 total score between before the 12 week intervention and after the intervention is measured. The change score of MEL-T01 group is compared with the change score of the treatment-as-usual (TAU) group. |
Day 0 to Day 84 | |
Primary | PHQ-9 total change from baseline to posttreatment: active comparator group vs. treatment as usual group | The patient health questionnaire (PHQ-9, Kroenke et al., 2001) is a self-report measure of major depressive disorder. The PHQ-9 scores each of the nine DSM-IV criteria for MDD from "0" (not at all) to "3" (nearly every day), providing a 0-27 severity score of depression. The higher the total score the more severe the depression.
The change in the PHQ-9 total score between before the 12 week intervention and after the intervention is measured. The change score of MEL-S01 group is compared with the change score of the treatment-as-usual (TAU) group. |
Day 0 to Day 84 | |
Primary | PHQ-9 total change from baseline to posttreatment: experimental group vs. active comparator group | The patient health questionnaire (PHQ-9, Kroenke et al., 2001) is a self-report measure of major depressive disorder. The PHQ-9 scores each of the nine DSM-IV criteria for MDD from "0" (not at all) to "3" (nearly every day), providing a 0-27 severity score of depression. The higher the total score the more severe the depression.
The change in the PHQ-9 total score between before the 12 week intervention and after the intervention is measured. The change score of MEL-T01 group is compared with the change score in the MEL-S01 group. |
Day 0 to Day 84 | |
Secondary | QIDS total change from baseline to posttreatment | The quick inventory of depressive symptomatology (QIDS-SR16) is a self-report measure comprising of 16 questions on a scale of 0-3 which assess the severity of depressive symptoms. The inventory provides a total score between 0 and 48: the higher the total score the more severe the depression.
For each of the three study arms, the change in total QIDS-SR16 scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | RRS (short version) total change from baseline to posttreatment | Ruminative Response Scale (RRS), short version, is an eight item self-report questionnaire that uses a four point Likert-scale. This leads to a total score between 8 and 64 where higher values indicate higher depressive brooding.
For each of the three study arms, the change in total RRS scores between before the intervention compared and after the 12 week intervention are measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | GAD-7 total change from baseline to posttreatment | The general anxiety disorder scale (GAD-7) is a seven-item self-report questionnaire that uses a 4-point scale (between 0 and 3) to evaluate the degree of anxiety symptoms. The questionnaire provides a total between 0 and 21: the higher the total score, the more severe the anxiety.
For each of the three study arms, the change in total GAD-7 scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | SDS total change from baseline to posttreatment | The Sheehan disability scale (SDS) is a self-administered three item questionnaire using a 11-point scale (between 0 and 10). The scale is used to measure functional impairment. The scale provides a total score between 0 and 30: the higher the score, the higher the functional impairment. In addition, the scale measures "the number of days lost to symptoms" and "the number of days unproductive due to the symptoms".
For each of the three study arms, the change in total SDS scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | PVSS total change from baseline to posttreatment | The positive valence systems scale (PVSS) is a 21-item self-report questionnaire using a scale from 1 to 9. This leads to a total score between 21 and 189 where a lower total score indicates higher anhedonia.
For each of the three study arms, the change in total PVSS scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | WHO-5 total change from baseline to posttreatment | The well-being index (WHO-5) is a five item self-report questionnaire using a scale from 0 to 5. This leads to a total score is between 0 and 25: higher scores indicate higher subjective well-being.
For each of the three study arms, the change in total WHO-5 scores between before the intervention and after the 12 week intervention is measured. Then, the average change scores in each of the three groups are compared with each other. |
Day 0 to Day 84 | |
Secondary | Correlation between PHQ-9 total change and playing time in group MEL-T01 | The patient health questionnaire (PHQ-9, Kroenke et al., 2001) is a self-report measure of major depressive disorder. The PHQ-9 scores each of the nine DSM-IV criteria for MDD from "0" (not at all) to "3" (nearly every day), providing a 0-27 severity score of depression. The higher the total score the more severe the depression.
For the treatment MEL-T01 group, the change scores in the total PHQ-9 score between before the intervention and after the 12 week intervention is measured. Then, the correlation between the change score and the minutes played during the intervention is calculated. This leads to a correlation score that evaluates whether a higher symptom change is associated with higher playing time. |
Day 0 to Day 84 | |
Secondary | Correlation between PHQ-9 total change and playing time in group MEL-S01 | The patient health questionnaire (PHQ-9, Kroenke et al., 2001) is a self-report measure of major depressive disorder. The PHQ-9 scores each of the nine DSM-IV criteria for MDD from "0" (not at all) to "3" (nearly every day), providing a 0-27 severity score of depression. The higher the total score the more severe the depression.
For the active comparator MEL-S01 group, the change scores in the total PHQ-9 score between before the intervention and after the 12 week intervention is measured. Then, the correlation between the change score and the minutes played during the intervention is calculated. This leads to a correlation score that evaluates whether a higher symptom change is associated with higher playing time. |
Day 0 to Day 84 | |
Secondary | Correlation between PHQ-9 total change and IEQ in group MEL-T01 | The immersive experiences questionnaire (IEQ, Jennett et al., 2008) is a self-report questionnaire that measures the subjective experience of being immersed while playing a video game. It has 31 questions on a scale of 1-7. This creates a total score between 31 and 217: the higher totals indicate higher immersion. In addition, there is one question - "How immersed did you feel?" - on a scale of 1-10.
For the treatment MEL-T01 group, we measure the correlation between 1) the change in the total PHQ-9 score between before the intervention and after the 12 week intervention and 2) the total IEQ score (excluding the one additional questionnaire) as measured after the 12 week intervention. This leads to a correlation score that evaluates whether a higher symptom change is associated with higher immersion in the game. |
Day 0 to Day 84 | |
Secondary | Correlation between PHQ-9 total change and IEQ in group MEL-S01 | The immersive experiences questionnaire (IEQ, Jennett et al., 2008) is a self-report questionnaire that measures the subjective experience of being immersed while playing a video game. It has 31 questions on a scale of 1-7. This creates a total score between 31 and 217: the higher totals indicate higher immersion. In addition, there is one question - "How immersed did you feel?" - on a scale of 1-10.
For the treatment MEL-S01 group, we measure the correlation between 1) the change in the total PHQ-9 score between before the intervention and after the 12 week intervention and 2) the total IEQ score (excluding the one additional questionnaire) as measured after the 12 week intervention. This leads to a correlation score that evaluates whether a higher symptom change is associated with higher immersion in the game. |
Day 0 to Day 84 |
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