Stroke Clinical Trial
Official title:
Exergames Balance Program in Neurorehabilitation
Exergames are games that require physical movements and are used with a therapeutic purpose,
e.g. to improve strength, balance or flexibility. Exergames rely on technologies that track
body movements and reaction, to perform exercises in a persuasive environment. Exergames are
increasingly used in rehabilitation to improve motor function and independence of patients.
Exergames are increasingly used for self-regulated exercise. However, usability of the MMGO
is reduced by the fact that 1) therapists are needed to choose exercises and 2) adapt the
exercise program depending on patients' ability level, and 3) patients' motivation reduces
after about 5 sessions if exercises are not adapted and variation of exercises is low.
The planned study aims to overcome the given limitations and thus improve usability. Using
routine data of patients exercising with MMGO and clinical outcome measures this study will
investigate the relationship between scores on the MMGO and on clinical outcome measures and
how these scores change over time. In addition, the study will determine the relative
difficulty levels of each exercise and its difficulty level in relation to participants'
balance ability.
Exergames are games that require physical movements and are used with a therapeutic purpose,
e.g. to improve strength, balance or flexibility. Exergames rely on technologies that track
body movements and reaction, to perform exercises in a persuasive environment. Exergames are
increasingly used in rehabilitation to improve motor function and independence of patients.
In the Rehabilitation Center Valens, the exergames of 'MindMotion GO' (MMGO) are used to
improve balance in patients with neurological diseases such as multiple sclerosis and stroke.
Patients' movements are captured by a Kinect camera. With their body movements, patients
control an avatar that has to be moved goal directed. Several games are available and during
rehabilitation therapists select games and adapt the exercise program according to patients'
progress. In this way, trunk control and balance can be trained in sitting and standing.
Rehabilitation is effective to improve independence in activities of daily living (ADL) for
patients with Multiple Sclerosis and Stroke. Higher levels of mobility and balance are
associated with better outcomes regarding ADL independence. Higher treatment dose is
positively associated with ADL and balance improvement. Self-regulated exercise, whereby
patients perform given exercises independently, is recommended. Exergames are increasingly
used for self-regulated exercise. However, usability of the MMGO is reduced by the fact that
1) therapists are needed to choose exercises and 2) adapt the exercise program depending on
patients' ability level, and 3) patients' motivation reduces after about 5 sessions if
exercises are not adapted and variation of exercises is low.
The planned study aims to overcome the given limitations and thus improve usability. Using
routine data of patients exercising with MMGO and clinical outcome measures this study will
investigate the relationship between scores on the MMGO and on clinical outcome measures and
how these scores change over time. In addition, researchers will determine the relative
difficulty levels of each exercise and its difficulty level in relation to participants'
balance ability.
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