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Self-Perception clinical trials

View clinical trials related to Self-Perception.

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NCT ID: NCT05313971 Completed - Clinical trials for Stress, Psychological

Impact of Self-awareness in Medical Students

Start date: October 1, 2020
Phase: N/A
Study type: Interventional

Objectives: The goal of this study is to understand whether self-knowledge, using the Enneagram, has a long-term impact as a modifying factor of the quality of life, self-compassion and compassion of medical students. Methods: An initial sample of 48 medical students answered, before, immediately after and 9 months after an intervention, an online questionnaire with 6 scales. The intervention group took a self-knowledge and communication course based on the Enneagram. The control group was recruited by matching the sociodemographic variables with the intervention group. The data obtained was subject to descriptive and inferential statistical analysis and qualitative content analysis.

NCT ID: NCT04281654 Completed - Quality of Life Clinical Trials

Effects of Arts Engagement on Physical Performance, Cognition, Social Isolation, and Self-Perception in Older Adults

SHARe
Start date: September 1, 2019
Phase: N/A
Study type: Interventional

The purpose of this community-engaged project is to examine how taking part in different arts (dance & music), compared to control (no arts) affects older adults' Health-Related Quality of Life (HRQoL using the Short Form-20(SF) form), physical performance (Short Physical Performance Battery-SPPB), cognition (using the Montreal Cognitive Assessment-MoCA), social engagement (National Social Life, Health, & Aging Project-NSHAP survey), and perceptions of self (focus interviews).

NCT ID: NCT03720938 Completed - Body Weight Clinical Trials

Effects of Active Video Games in Physically Inactive Children

AVGAME
Start date: February 2013
Phase: N/A
Study type: Interventional

Inactivity was reported to be high in children and considered to be the fourth common cause of death in all ages. The reason for children is usually the increasing indoor use of sedentary screen time. Active Video Games (AVG) have recently been introduced for decreasing the sedentary time for children and directing them to physical activity (PA) at home.The aim of this study is to show the quantitative effect of games on physical fitness parameters like weight, body mass index (BMI) and fat ratio (FR). The study also aims at the factors for motivation or continuance of the games as self-perception and enjoyment levels together with qualitative effects of games on satisfaction and attitude changes in inactive children.

NCT ID: NCT01860235 Completed - Pain, Postoperative Clinical Trials

EMLA Topical Anesthetic During Scaling and Root Planing

Start date: June 2010
Phase: N/A
Study type: Interventional

Injectable anesthesics previous to subgingival scaling and root planing (SRP) presents some disadvantages like fear of the needle insertion, long-lasting effect and prolonged dampening of adjacent tissues. This study will compare the intrapocket anesthetic effectiveness of a skin topical anesthesic EMLA with intrapocket 2% benzocaine, intrapocket placebo and injectable anaesthesia for SRP in a Split-mouth, double-blind, clinical trial study.