Clinical Trial Details
— Status: Active, not recruiting
Administrative data
| NCT number |
NCT04933474 |
| Other study ID # |
STUDY00001262 |
| Secondary ID |
1R01NR019947-01 |
| Status |
Active, not recruiting |
| Phase |
N/A
|
| First received |
|
| Last updated |
|
| Start date |
March 23, 2022 |
| Est. completion date |
June 30, 2024 |
Study information
| Verified date |
March 2024 |
| Source |
Cedars-Sinai Medical Center |
| Contact |
n/a |
| Is FDA regulated |
No |
| Health authority |
|
| Study type |
Interventional
|
Clinical Trial Summary
This study will compare two available, evidence-based, digital pain treatment programs that
patients can use at home. The goal is to see if one approach is better than the other, and
whether certain patients respond to one more than the other. Study participants will be
randomized to receive one of two treatment programs: Skills-Based VR or painTRAINER. Study
devices will be delivered to the participant's home with instructions for use via FedEx;
participants will receive remote technical support. They will be followed for 60 days and
complete Patient Reported Outcome (PRO) questionnaires to assess functional status, pain
levels, and use of pain medications (including opioids). Participants will also be asked to
provide consent/authorization to access medical records from their treating facility.
Description:
We will perform a two-arm, multi-center, vRCT in a geographically diverse group of patients
with mixed-etiology chronic pain. Using a random number generator, patients will be allocated
in a 1:1 ratio between two self-administered, remotely deployed CBT delivery platforms,
stratified by site: (1) a 2D mHealth app called PainTRAINER; and (2) 3D VR app called
EaseVRx. The primary analysis will compare changes in pain intensity over two months upon
completion of the standardized 8-week digital CBT protocols. Secondary outcomes will include
pain catastrophizing, Coronavirus-related anxiety, pain interference, self-efficacy, and
opioid use. Although complete patient blinding can be challenging in digital health studies,
particularly those using VR, we will follow the VR-CORE guidance and previous VR trial
precedent by informing patients that researchers are testing the effect of "two types of
audiovisual experiences on the perception of pain". Because it is important for researchers
to exhibit equipoise when describing the competing interventions, we will prepare a script
that uses neutral language regarding the two interventions, as per previous VR research. In
addition, data analysts will be blinded to patient allocation.
We will employ broad inclusion criteria to maximize the external validity of the study and
generalizability of results. In consulting with our patient partners who co-developed this
application, we opted to study pain and distress for individuals with all forms of chronic
pain except active cancer treatment and end-of-life care. The population impacted by this
research thus broadly encompasses individuals with many different types of chronic pain
conditions, including somatic, musculoskeletal, neuropathic, and visceral pain. More than 60%
of individuals with chronic pain are women, and although the point prevalence for chronic
pain increases with age, 35% of individuals 45-54 years of age report some form of chronic
pain condition, and often multiple pain conditions. In terms of race and ethnicity, 81-85%
report their race and ethnicity as non-Hispanic White, 8-9% identify as non-Hispanic Black,
and 5-9% as Hispanic.
This vRCT will be conducted remotely using a process our team has developed and applied in
many previous virtual trials, including in a current NIH-sponsored trial for chronic lower
back pain. Patients will be recruited using pre-existing large registries within our
consortium and will complete consent forms, receive study materials, and speak with study
staff all from their home without requiring in-person visits. Patients will be recruited from
three major sites: (1) Cedars-Sinai Health System (CSHS); (2) Ochsner Health; (3) UAB. At all
sites, participants identified by search tools will be contacted by a combination of mail,
email, and patient-portal notifications and offered an opportunity to opt-in or opt-out;
those who do not respond will receive a follow-up phone call.
We will compare two digital platforms, both currently in wide use and supported by evidence,
that deliver self-administered, 8-week, home-based CBT-based treatment programs for patients
with chronic pain and distress: PainTRAINER (2D mHealth intervention) and EaseVRx (3D VR
intervention).
We will employ a biopsychosocial conceptual framework for monitoring outcomes in the trial,
focusing on pain intensity as the primary outcome, and including a range of other relevant
PROs selected in partnership with our patient partners. PROs will be collected via REDCap.
Pain intensity will be measured using a standard 11-point numeric rating scale (NRS) with a
24-hour recall. Consistent with NIH Helping to End Addiction Long-Term (HEAL) guidance, we
will measure daily pain NRS for 7-days during baseline week 0, and again during the final
week of the study (week 8). The minimally clinically importance difference (MCID) on the pain
NRS is 2 points. Secondary Outcomes: Secondary outcomes will include the 4-item short form
pain catastrophizing scale, 5-item Coronavirus Anxiety Scale, 8-item NIH PROMIS Pain
Interference scale, 2-item Pain Self-Efficacy Questionnaire, and opioid usage in morphine
milligram equivalents (MMEs). In addition, we will measure satisfaction with assigned
treatment using the Pain Treatment Satisfaction Scale and will monitor for VR cybersickness
using the Simulator Sickness Questionnaire (SSQ).
To learn more about the study and to assess your eligibility, please visit our study website
at https://virtualmedicine.org/research/current/tech4pain