Aging Clinical Trial
Official title:
Efficacy of Computer-Based Cognitive Game Training on Motor and Cognitive Functions for Healthy Elderly
NCT number | NCT03940079 |
Other study ID # | 201804055RINC |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | May 1, 2018 |
Est. completion date | June 27, 2018 |
Verified date | August 2020 |
Source | National Taiwan University Hospital |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The declination on cognitive and motor functions in older adults increases the difficulty to achieve successful aging. Previous studies had reported that contrast to the traditional cognitive training methods, computer cognitive training (CCT) is comparable or has better effect on the cognitive function improvement with elders.On the other hand, some researchers claimed motor-cognitive dual-task training may possess greater effects than single cognitive training on cognitive functions. However, it is still on debate. Therefore, the research aims to investigate cognitive and motor benefits to healthy older adults over 65s trained by our computer-based cognitive game with high and low level of motor engagements.The research questions include: (1) Is CCT beneficial of cognitive functions? (2) Does CCT with high level of motor engagements (i.e. motor-cognitive dual-task training) have greater effects than single cognitive training on cognitive functions? (3) Can the training effect remain?
Status | Completed |
Enrollment | 16 |
Est. completion date | June 27, 2018 |
Est. primary completion date | June 27, 2018 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 65 Years and older |
Eligibility |
Inclusion Criteria: 1. = 65 years old 2. Montreal Cognitive Assessment (MoCA) score = 18 3. clear eyesight and hearing 4. both upper and lower limbs are functional 5. normal communication Exclusion Criteria: 1. injury, fracture, and breathing problem 2. surgery during the research 3. severe disease affecting cognitive functions. |
Country | Name | City | State |
---|---|---|---|
Taiwan | National Taiwan University Hospital | Taipei |
Lead Sponsor | Collaborator |
---|---|
National Taiwan University Hospital |
Taiwan,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change from Baseline Montreal Cognitive Assessment (MoCA) Taiwan Version at the 4th, 8th and 16th weeks | overall cognitive function | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Digit Span Task-forward (DS-forward) at the 4th, 8th and 16th weeks | short-term memory | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Color Trails Test-2 (CTT-2) at the 4th, 8th and 16th weeks | divided attention | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Stroop Color Word Test (SCWT) at the 4th, 8th and 16th weeks | inhibitory function | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Nine Hole Peg Test (NHPT) at the 4th, 8th and 16th weeks | motor function of upper limbs | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Get-Up and Go Test (GUG) at the 4th, 8th and 16th weeks | motor function of lower limbs and balance | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Primary | Change from Baseline Five-Times-Sit-to-Stand Test (FTSST) at the 4th, 8th and 16th weeks | motor function of lower limbs and balance | baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up | |
Secondary | Change from 4th weeks Game1 (first scenario) evaluated the performance of short-term memory at 8th weeks | Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty. | 4th weeks pretest, 8th weeks posttest | |
Secondary | Change from 4th weeks Game2 (second scenario) evaluated divided attention at 8th weeks | Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty. | 4th weeks pretest, 8th weeks posttest | |
Secondary | Change from 4th weeks Game3 (third scenario) evaluated inhibitory function at 8th weeks | Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty. | 4th weeks pretest, 8th weeks posttest |
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