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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT06463730
Other study ID # URIS202402
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date April 19, 2024
Est. completion date June 30, 2024

Study information

Verified date June 2024
Source University Rehabilitation Institute, Republic of Slovenia
Contact Metka Moharic, MD, PhD
Phone +386 1 4758441
Email metka.moharic@ir-rs.si
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.


Description:

Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.


Recruitment information / eligibility

Status Recruiting
Enrollment 28
Est. completion date June 30, 2024
Est. primary completion date June 30, 2024
Accepts healthy volunteers No
Gender All
Age group 18 Years to 70 Years
Eligibility Inclusion Criteria: - chronic phase (>6 months) after stroke - ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces - stable health condition - ability to follow simple instructions Exclusion Criteria: - additional neurological condition - musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Serious games
Custom games played using the Equio system, non-custom Wii Fit games played using the Nintendo Wii Balance Board

Locations

Country Name City State
Slovenia University Rehabilitation Institute, Republic of Slovenia Ljubljana

Sponsors (1)

Lead Sponsor Collaborator
University Rehabilitation Institute, Republic of Slovenia

Country where clinical trial is conducted

Slovenia, 

Outcome

Type Measure Description Time frame Safety issue
Primary Number of repetitions Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software On the day of the intervention during each game (anticipated duration: 5 minutes)
Primary Amplitude Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software On the day of the intervention during each game (anticipated duration: 5 minutes)
Secondary Users' enjoyment Assessed using the Modified Physical Activity Enjoyment Scale (scale score expressed as percentage; higher scores mean a better outcome) On the day of the intervention after each game (anticipated: every 5 minutes)
Secondary Flow state Assessed using the Flow State Scale for Occupational Tasks (scale score range 14-98; higher scores mean a better outcome) On the day of the intervention after each game (anticipated: every 5 minutes)
Secondary Likeability Rated on a scale from 1 (least liked) to 6 (most liked) On the day of the intervention after each game (anticipated: every 5 minutes)
Secondary Perception of exertion Assessed using the Borg's Scale (scale score range 6-20; higher scores mean a worse outcome) On the day of the intervention after each game (anticipated: every 5 minutes)
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