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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT04694833
Other study ID # ROBIGAME
Secondary ID 1810108
Status Recruiting
Phase N/A
First received
Last updated
Start date October 23, 2020
Est. completion date October 15, 2022

Study information

Verified date June 2022
Source Université Catholique de Louvain
Contact Gauthier Everard, MSc, PT
Phone +32472500158
Email gauthier.everard@uclouvain.be
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

After a stroke, individuals present with motor and/or cognitive impairments. These impairments limit activity, restrict participation and affect quality of life. Therefore, rehabilitation programs are provided from the earliest days. However, an important proportion of patients do not achieve the recommended amount of rehabilitation therapy (even in institutional systems). In fact, patients do not always have access to healthcare systems. Moreover, hospital resources and healthcare systems are often limited (especially in poor countries) which has led to the development of new cost-effective rehabilitation methods such as self-rehabilitation and tele-rehabilitation. This study aims : 1. to develop and validate relevant self-assessments tools in virtual reality 2. to propose auto-adaptative virtual reality-based therapies based on the link between motor and cognitive functions.


Recruitment information / eligibility

Status Recruiting
Enrollment 400
Est. completion date October 15, 2022
Est. primary completion date August 30, 2022
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Stroke patients (with hemiparesis or cognitive impairment such as apraxia, aphasia or hemineglect) OR healthy subjects - Able to undersand simple instructions Exclusion Criteria: - Other disease that could affect upper limb motor function or cognition

Study Design


Intervention

Behavioral:
Motor and cognitive virtual reality-based assessments
Motor and cognitive testing in virtual reality
Motor and cognitive virtual reality-based serious games
Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.

Locations

Country Name City State
Belgium Cliniques universitaires Saint-Luc Brussels Woluwé

Sponsors (2)

Lead Sponsor Collaborator
Université Catholique de Louvain Cliniques universitaires Saint-Luc- Université Catholique de Louvain

Country where clinical trial is conducted

Belgium, 

Outcome

Type Measure Description Time frame Safety issue
Primary Upper Extremity Fugl-Meyer Assessment Highly recommended scale that assess upper limb motor function (0% = worse outcome; 100% best outcome). Through study completion, on average 24 weeks
Primary Box and Block Test A measure of manual dexterity and activity that requires repeatedly moving 1-inch blocks from one side of a box to another in 60 seconds. Through study completion, on average 24 weeks
Primary The Bells Test A cancellation task, permits a quantitative and qualitative evaluation of visual neglect Through study completion, on average 24 weeks
Primary Action Research Arm Test A 19 item observational measure used by physical therapists and other health care professionals to assess upper extremity performance (coordination, dexterity and functioning). Items are categorized into four subscales (grasp, grip, pinch and gross movement) and arranged in order of decreasing difficulty, with the most difficult task examined first, followed by the least difficult task. Task performance is rated on a 4-point scale, ranging from 0 (no movement) to 3 (movement performed normally). Through study completion, on average 24 weeks
Primary System Usability Scale Reliable tool for measuring the usability. It consists of a 10 item questionnaire with five response options for respondents; from Strongly agree to Strongly disagree Through study completion, on average 24 weeks
Secondary Upper limb 3D position Upper limb 3D position will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch). This will be done thanks to the headset's infra-red camera or the controller's inertial measurement units. Through study completion, on average 24 weeks
Secondary Upper limb peak velocity Upper limb peak velocity will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch). This will be done by deriving 3D position (obtained previously thanks to the headset's infra-red camera or the controller's inertial measurement units) and extracting highest value. Through study completion, on average 24 weeks
Secondary Upper limb smoothness Upper limb smoothness will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch). This will be done by deriving three times 3D position (obtained previously thanks to the headset's infra-red camera or the controller's inertial measurement units) and converting it to a logarithmic dimensionless jerk. Second option is to measure a spectral arc length (also computed from 3D position) Through study completion, on average 24 weeks
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