Stroke Clinical Trial
Official title:
The Effects of Nintendo Wii® and Conventional Physical Therapy in Functional Capability and Daily Living Activities in Stroke Patients.
Brief Summary: In the present study a program which combines virtual rehabilitation through
Nintendo Wii and conventional physical therapy is applied in stroke patients, evaluating
functional capability (TUG), gait and balance (POMA and BBS), motor impairment (FMA), daily
living activities (Barthel) and complex activities (FAI).
The hypothesis is that a virtual rehabilitation, through the use of Nintendo Wii®, could be
used to improve functionality, gait, balance and living activities of people with chronic
physical disabilities in addition to a conventional physical intervention program.
Methods: randomized and controlled clinical study of functional and motor parameters of
stroke patients. The subjects will be divided into 2 groups: 1) Nintendo Wii and conventional
physical therapy 2) control group which will have conventional physical therapy applied.
There will be 2 treatment sessions during 4 weeks, with evaluations before the study and
after 4 weeks, which include: functional capability (Timed up and go test), gait and balance
performance (Tinetti performance-oriented mobility assessment and Berg balance scale), motor
impairment (Fugl-Meyer assessment), daily living activities (Barthel Index) and complex
activities (Frenchay activity index).
Introduction. Stroke is one of the most common causes of acquired adult disability. Much of
the focus of stroke rehabilitation, in particular, the work of physiotherapists, is focused
on recovery of physical independence and functional ability during activities of daily
living. Physiotherapy based on conventional therapy has been shown to produce good results in
recovery progress after stroke. However, patients tend to find the movements involved in this
treatment as difficult and monotonous over time. Virtual rehabilitation is a novel
therapeutic intervention based on simulation exercises using virtual reality technology.
Objective. The main objective of the present study was to assess whether a virtual
rehabilitation program added to a conventional physical therapy intervention results in
greater improvements in functional capability, gait, balance and daily activities compared to
conventional physical therapy intervention on its own.
Material and Methods Sample: men and women aged 18 to 80 years having had a first simple
stroke Study design. Randomized clinical trial with 2 groups: Group 1. 1) Nintendo Wii and
conventional physical therapy 2) control group which will have conventional physical therapy
applied.
Evaluations. Clinical interview with anthropometric data. There will be 2 evaluations: at the
beginning of the study and at the end of the intervention (at 4 weeks).
In addition, it includes the following evaluation instruments:
- Functional capability: Timed up and go test (TUG)
- Gait and balance performance: Tinetti performance-oriented mobility assessment (POMA)
and Berg balance scale (BBS)
- Motor impairment: Fugl-Meyer assessment (FMA)
- Daily living activities: Barthel Index.
- Complex activities: Frenchay activity index (FAI)
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