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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03058796
Other study ID # N2249-R
Secondary ID I01RX00249
Status Completed
Phase Phase 2
First received
Last updated
Start date June 19, 2017
Est. completion date September 30, 2022

Study information

Verified date March 2023
Source VA Office of Research and Development
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Determine if adding a video game component to an electrical stimulation therapy improves hand function in stroke patients


Description:

A single-blinded randomized controlled trial will be carried out to assess the effects of 12 weeks of Contralaterally Controlled Functional Electrical Stimulation (CCFES) +Hand Therapy Video Games (HTVG) compared to CCFES. Dexterity and activity limitation will be assessed at 0 (baseline), 12 (end of treatment), and 36 (6 months follow-up) wks. The planned treatment dose will be the same for both groups: 10 sessions per week of self-administered treatment at home plus 20 sessions of group-specific occupational therapy in the lab over 12 weeks.


Recruitment information / eligibility

Status Completed
Enrollment 52
Est. completion date September 30, 2022
Est. primary completion date June 13, 2022
Accepts healthy volunteers No
Gender All
Age group 21 Years to 80 Years
Eligibility Inclusion Criteria: -> 6 months since a first clinical cortical or subcortical, hemorrhagic or nonhemorrhagic stroke - age 21-80 years old - unilateral upper limb hemiparesis with finger extensor strength of grade <=4/5 on the Medical Research Council (MRC) scale AND a score of >=1 and <=11/14 on the hand section of the upper extremity Fugl-Meyer Assessment - adequate active movement of the shoulder and elbow to position the hand in the workspace for table-top task practice (necessary for the lab task practice sessions) - able to follow 3-stage commands - able to recall 2 of 3 words after 30 minutes - surface stimulation of the paretic finger and thumb extensors produces functional hand opening without pain (this will exclude those who have degree of flexor hypertonia that prevents stimulated hand opening) - Functional passive range of motion (minimal resistance) at elbow, wrist, fingers, and thumb, i.e., there exists enough passive range of motion to reach and acquire table-top objects - intact vision and hearing - medically stable - full voluntary opening/closing of the contralateral (less affected) hand - demonstrate ability to follow instructions for operating the stimulator or have a caregiver who will assist them Exclusion Criteria: - co-existing neurologic diagnosis of peripheral nerve injury, Parkinson's disease, spinal cord injury, traumatic brain injury, or multiple sclerosis - uncontrolled seizure disorder - severely impaired cognition and communication - uncompensated hemineglect - arm or forearm skin breakdown or edema (to avoid edema-related shunting of current) - insensate forearm (to avoid risk of electrical burns) - history of potentially fatal cardiac arrhythmias with hemodynamic instability - implanted electronic systems (e.g. pacemaker) - botulinum toxin injections to any upper extremity muscle within 3 months of enrolling - pregnant women due to unknown risks of surface stimulation during pregnancy - participating in occupational therapy or other rehabilitation therapies to the upper extremity - severe shoulder or hand pain

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Contralaterally Controlled Functional Electrical Stimulation (CCFES)
The use of surface electrodes over the paretic finger and thumb extensors to deliver electrical stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove. uses surface electrodes over the paretic finger and thumb extensors to deliver stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove.
Hand Therapy Video Games
The use of video games with CCFES to encourage therapeutic hand movement at home

Locations

Country Name City State
United States Louis Stokes VA Medical Center, Cleveland, OH Cleveland Ohio

Sponsors (1)

Lead Sponsor Collaborator
VA Office of Research and Development

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Box and Block Test Score The Box and Blocks Test counts how many blocks a patient can pick up, move over a barrier, and release in 60 seconds. 0 weeks,12 weeks, 36 weeks
Secondary Action Research Arm Test (ARAT) Score The ARAT is an activity limitation measure that assesses a subject's ability to handle objects differing in size, weight and shape. Min value = 0 (least functional), Max value = 57 (most functional) 0 weeks, 12 weeks, 36 weeks
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