Stroke Clinical Trial
Official title:
Evaluation of the Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games for Patients With Stroke
Virtual reality balance training has already been used in stroke rehabilitation, and
previous studies supported that could improve balance ability. Although the treatment
effects were supported in studies, there are still limitations in clinical intervention and
the study power is not enough.
Study will use Kinect for Xbox games for balance intervention. Investigators will recruit 60
patients with chronic stroke from Shung-ho hospital clinical rehabilitation and randomly
assign participants to "standard treatment plus virtual reality group" (N=30) and "standard
treatment only group" (N=30). There are total 12 sessions (2 times weekly) for both groups.
Investigators will assess subjects' ability for 3 times (pre- and post-intervention, follow
up in post 3 month).Investigators will also record the pleasure scale and adverse event
after every training session. Hypothesis is that Kinect for Xbox intervention can
significantly improve subjects' balance ability, confidence of balance, ADL, and QOL
compared to the conventional rehabilitation. It may help to develop a new clinical model of
virtual reality training for patients with chronic stroke.
| Status | Completed |
| Enrollment | 60 |
| Est. completion date | February 2016 |
| Est. primary completion date | February 2016 |
| Accepts healthy volunteers | No |
| Gender | Both |
| Age group | 20 Years to 75 Years |
| Eligibility |
Inclusion Criteria: - Chronic stroke person (onset>6m) - Could understand game command - Could stand unsupported or stand with advice at least 15 minute - Brunnstrom stage of LE =? Exclusion Criteria: - Age >75 years old or <20 years old - Severe visual or auditory impairment - Modified Ashworth Scale of LE = 3 - The Montreal Cognitive Assessment<16 - Other medication(neural, cardio-pulmonary, musculoskeletal) that influence motor command during the game |
Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Single Blind (Outcomes Assessor), Primary Purpose: Treatment
| Country | Name | City | State |
|---|---|---|---|
| n/a | |||
| Lead Sponsor | Collaborator |
|---|---|
| Taipei Medical University Shuang Ho Hospital |
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* Note: There are 36 references in all — Click here to view all references
| Type | Measure | Description | Time frame | Safety issue |
|---|---|---|---|---|
| Primary | Berg Balance Scale | balance function | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Modified barthel index | Activity of daily live ability | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Activities-specific Balance Confidence scale | balance confidence | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Stroke Impact Scale | quality of life | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Modified Physical Activity Enjoyment Scale | pleasure scale | Every training session during 6 weeks (total 12 sessions (2 times weekly)) | Yes |
| Secondary | Adverse event times | Every training session during 6 weeks (total 12 sessions (2 times weekly)) | Yes | |
| Secondary | Force plate | balance function for Weight bearing symmetry and dynamic standing balance | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Functional reach test | balance function | Change from Baseline at 6 weeks and 3 month follow up | Yes |
| Secondary | Timed up and go-cognition | balance function | Change from Baseline at 6 weeks and 3 month follow up | Yes |
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