Stroke Clinical Trial
Official title:
Reducing Compensatory Movements in Stroke Therapy Through the Use of Robotic Devices and Augmented Feedback
The project targets stroke survivors to investigate the effect of augmented feedback (using robotic force cues and visual feedback) on their upper limb reaching patterns and trunk compensatory movements.
Purpose:
For stroke survivors, the use of compensatory movements can lead to a reduction of range of
motion, pain, and a pattern of "learned non-use". A common compensatory movement present
during upper limb reaching is trunk displacement. Although this motion has been identified
as an important one to be reduced, few strategies for addressing this problem have been
considered. The existing strategies require physical restraint of the person to the back of
a chair, making them undesirable for use in unsupervised therapy. As a result, there is a
current need for alternate methods that promote the use of correct movement patterns both in
the clinic and in the home. In this sense, technology can act as an enabler to create new
ways of reducing trunk compensation. Still, there is a gap in the literature as trunk
compensation has only been investigated as a secondary theme in robotic and computer-aided
rehabilitation. Consequently, in this project the investigators will look into the reduction
of trunk compensation using robotic devices and commercially available technology, to enable
a focus on the quality of the movements in unsupervised therapy. The potential results from
this project could later be applied and generalized to other modes of compensation in stroke
and other neurological disabled populations.
Objective:
Our objective is to demonstrate that feedback cues could be used to reduce trunk
compensatory movements in unsupervised therapy.
Research Question:
Will the use of force cues attain similar results when compared to visual feedback to reduce
trunk compensation?
Equipment:
- 1 Kinect (Microsoft, Inc.) markerless motion capture system.
- 2 Kinova Jaco assistive robotic arms. These devices are used to assist disabled people
on daily tasks. The arms are designed for safe interaction (low forces) with the user.
- 1 Desktop computer and a monitor to deliver the visual feedback.
Method:
The investigators will design the force feedback cues using two Kinova Jaco robotic devices
to deliver them. The investigators will then investigate if the force cues could achieve
similar or better results when compared to visual feedback (using a computer monitor to
deliver the feedback) to reduce compensatory movements.
Even though robotic devices are capable of exerting force cues, these devices can be
difficult to implement in a home setting due to their complexity and price. Consequently, in
this project the investigators will study the use of commercially available technology to
deliver feedback about the users' compensatory movements. The investigators will compare the
use of force and visual feedback to study their effect on reducing compensatory levels. The
investigators have chosen to use visual feedback as it can be delivered by systems readily
available in the home (e.g. television sets and personal computers) without the need to
purchase more complex robotic devices. If the results from this project support the use of
commercially available technology, this will provide further evidence of the potential use
of this technology for substituting or complementing robotic devices once the users continue
their therapy programs at home.
The force feedback cues will be provided as resistance to move the robots' handles. These
cues will be applied when the user moves outside a certain error band, based on a "normal"
reaching pattern. In addition, the magnitude of the cue will be proportional to the
magnitude of trunk compensation. In this project two conditions will be compared: visual
feedback and force feedback.
The visual condition will use a monitor to display two cursors (empty circles) that will
represent the participant's hands, and the circles will fill with red ink as the user starts
to compensate. As the magnitude of compensation increases, the amount of red ink will
gradually increase to indicate the level at which the user is compensating.
Summary of Procedures:
(Total Time: 2-2.5 hours):
1. Participants will be recruited.
2. Introduce the study and equipment. Participants will be asked to inform the
investigator if they feel uncomfortable or fatigued at any point during the experiment,
and will be given as many breaks as needed.
3. Ask participants to fill out consent forms, or if their unable to provide consent due
to their health condition, their caregivers/guardians will provide consent and the
subject will provide assent.
4. Participant will fill out a background questionnaire and a registered physical
therapist will conduct a clinical assessment based on recognized impairment scales
(Fugl-Meyer Upper Extremity Assessment and Reaching Performance Scale) to use the
scores as a baseline for the comparisons that will be performed in the statistical
analyses at the end of this phase. The Reaching performance Scale requires the use of
video recording of the assessment for scoring.
If the participant wants to know their clinical assessment results, at the end of the
session, the therapist will provide a photocopy of the results, and will give the
participant and explanation of these results and answer any questions that the
participant may have about these scales. In the case of the Reaching Performance Scale
as the scoring is done after the study, the participant could receive their scores at a
later date via a telephone call.
5. All the study sessions will be conducted at the University of British Columbia (UBC)
Point Grey Campus. During the test, the participants will be asked to interact with a
computer through the use of the following input technologies: 2 Jaco Kinova robotic
arms and a Microsoft Kinect. Using these technologies, the participants will perform
bimanual symmetric movements with their arms/hands to control a simple cursor/target
videogame. The Kinect will measure the participant's movement as data points for every
joint, no video will be recorded. The robotic devices will be used to record the hands'
movements and will increase their resistance to be moved based on the level of trunk
compensation of the participant. The monitor will be used to provide visual feedback
about the participant's trunk compensation and to display the target game.
6. Ask participants to sit in a chair and adjust footrest to have their feet fully
supported, their knees at a 90 degree angle, and their back against the chair.
7. Ask participants to hold on to the handles of the two robotic devices.
8. In case participants are not able to hold the handle due to hand weakness, an
adjustable fabric and elastic strap will be fitted around their palm to hold the hand
on top of the handle.
9. The maximum force that the user can produce to push the robots will be measured by
reading the robot's sensors.
10. Ask the participant to perform a series of unimanual reaches to calibrate the system
based on the participant's arm's length.
11. Ask participant to perform 5 practice bimanual reaches to become familiar with the
system and the motion mapping.
12. Ask participant to perform 15 baseline (no feedback) bimanual reaches to measure their
trunk compensation. The investigators will use the value of average trunk compensation
to set the error bands for the visual and force feedback.
13. Ask participant to perform 5 practice bimanual reaches to become familiar with either
the visual or force feedback (depending on the randomization of subjects).
14. Ask the participant to perform 60 trials of bimanual reaches to 1 target at knee height
with arms fully extended. Participants will receive feedback about their compensation
through the computer's monitor or as increased resistance to move of the robots.
15. The participant will be able to rest between targets if requested. In addition there
will be 1 minute rests after every 15 targets.
16. The participant will perform 15 reaches without any feedback (Post measurement)
17. The participants will have 5 minutes of break before starting the second feedback
condition.
18. Repeat steps 14, 15 and 16, but with the other type of feedback (visual or force).
19. A note taker will record the occurrence of obstacles encountered by the participants
during the study.
20. The motion tracking data and assessment videos will be saved on a computer file, backed
up on a UBC-based file server and on optical media.
21. At the end of the session the participant will answer a usability questionnaire.
22. The data from the note taker, motion logs, assessment videos and questionnaires will be
used to conduct a quantitative and qualitative analysis to gain further insight into
how augmented feedback can reduce compensatory trunk movements, and the ease of use and
functionality of the system. All the data will be identified using participants'
numbers.
23. The video recordings will be erased/destroyed 5 years after publication of results.
Study Design:
The investigators will follow a within-subjects crossover design with the independent
variable being the feedback type and the levels will be: force feedback and visual feedback.
The primary dependent variable will be the measure of trunk compensation. The investigators
will follow a counterbalanced strategy to reduce the carryover effects from performing the
two conditions in a certain order.
Data collection will include motion log files, scores from the game, discussions with
participants and exit surveys.
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