Stroke Clinical Trial
Official title:
Virtual Reality Based Training - a Motivating and Effective Way of Regaining Arm Motor Function After Stroke? The VIRTUES Trial: A Multi-center RCT
Background: High intensity training of challenging tasks with many repetitions is a key
factor for regaining motor function after stroke. Novel virtual reality (VR) rehabilitation
systems provide the potential to increase intensity and offer challenging and motivating
tasks. The efficacy of VR systems has not been demonstrated yet in sufficiently powered
studies.
Methods: In 5 participating rehabilitation centers patients in the subacute phase after
stroke will be randomized to either a group receiving 4 weeks of VR training in addition to
conventional arm training or a group receiving dose-matched and therapist attention-matched
conventional arm-training.
Hypothesis: VR training is more effective in improving arm motor function than conventional
arm training in the subacute phase after stroke.
Background: Approximately two thirds of patients with stroke experience impaired arm motor
function, which compromises independence in activities of daily living, occupational areas
and quality of life. High intensity training of challenging tasks with many repetitions are
key factors for regaining motor function after stroke. Novel virtual reality (VR)
rehabilitation systems provide the potential to increase intensity and offer challenging and
motivating tasks. The efficacy of VR systems has not been demonstrated yet in sufficiently
powered studies.
Methods: In this study 120 patients in 5 participating Norwegian, Danish and Belgian
rehabilitation institutions will be randomized to either a group receiving VR training in
addition to conventional arm training or a group receiving dose-matched and therapist
attention-matched conventional arm-training. During a period of 4 weeks the patients will be
offered additional 4-5 training sessions weekly of 45-60 minutes duration by a
physiotherapist or an occupational therapist. Arm motor function, dexterity and independence
in daily life activities will be evaluated at baseline, post and 3 months follow-up
assessments with the Action Research Arm Test, Box and Blocks Test and the Functional
Independence Measure. Patient satisfaction and therapist satisfaction with the
implementation of a new technology based rehabilitation system will also be assessed with
questionnaires and interviews.
Objective: The objective of the VIRTUES trial is to study the effectiveness and acceptance
of a novel VR training approach. The study will provide evidence-based knowledge of new
virtual reality based treatment strategies to clinicians, patients and health economists.
;
Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Single Blind (Outcomes Assessor), Primary Purpose: Treatment
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