Clinical Trial Details
— Status: Not yet recruiting
Administrative data
NCT number |
NCT06443060 |
Other study ID # |
FundaTEZ |
Secondary ID |
|
Status |
Not yet recruiting |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
June 15, 2024 |
Est. completion date |
October 15, 2024 |
Study information
Verified date |
May 2024 |
Source |
KTO Karatay University |
Contact |
Funda Gürbüz |
Phone |
05065005321 |
Email |
fundakaya033[@]gmail.com |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
Allergy is a hypersensitivity reaction to a triggering agent. Tests used in allergy are
divided into two: in vivo and in vitro. Among the in vivo tests routinely used, epidermal,
intradermal and patch tests are used, and the most commonly used is the skin prick test. In
order to prevent the negative effects of pain, it is important to be informed about the
appropriate approach to children, newborns and babies, and effective pain management,
according to their cognitive development levels. Pain management in children should be done
appropriately with accurate assessment tools. This will increase the quality of life, reduce
hospitalizations, shorten the length of hospital stay and reduce costs. Pain experiences
experienced during childhood will cause later pain experiences to be perceived as more severe
and cause anxiety and fear. Anxiety is a psychological, physiological and behavioral state
that develops in response to a perceived or existing threat. Anxiety, which can also be
expressed as worry or anxiety, is a emotional state that can occur in various ways, such as
restlessness, tension, easy fatigue, lack of concentration, muscle tension, and sleep
disturbance, in which autonomic and somatic symptoms occur in the body, without any reason.
Virtual reality provides multi-sensory information as children focus on the simulated world.
Virtual reality, one of the cognitive methods; It can create an environment where
three-dimensional pictures or animations created on the computer can interact in people's
minds. It is also defined as a distraction method created by software, which creates the
feeling that users are in the environment even though they are not in the real environment,
and can interact with people in the environment. When all these studies were examined, no
three-group study was found comparing a distracting method with a physical method for the
7-10 age group. Additionally, there is a study that used virtual reality in the prick test,
but there is no method that has been proven to be superior to virtual reality. In this study,
it will be investigated whether virtual reality and buzzy applications have a reducing effect
on pain, fear and anxiety compared to the control group. Virtual reality and buzzy techniques
will also be compared with each other. Since no such study has been found in the literature,
it is thought to contribute to the field.
Description:
Allergy is a hypersensitivity reaction to a triggering agent. Tests used in allergy are
divided into two: in vivo and in vitro. Among the in vivo tests routinely used, epidermal,
intradermal and patch tests are used, and the most commonly used is the skin prick test. In
order to prevent the negative effects of pain, it is important to be informed about the
appropriate approach to children, newborns and babies, and effective pain management,
according to their cognitive development levels. Pain management in children should be done
appropriately with accurate assessment tools. This will increase the quality of life, reduce
hospitalizations, shorten the length of hospital stay and reduce costs. Pain experiences
experienced during childhood will cause later pain experiences to be perceived as more severe
and cause anxiety and fear. Anxiety is a psychological, physiological and behavioral state
that develops in response to a perceived or existing threat. Anxiety, which can also be
expressed as worry or anxiety, is a emotional state that can occur in various ways, such as
restlessness, tension, easy fatigue, lack of concentration, muscle tension, and sleep
disturbance, in which autonomic and somatic symptoms occur in the body, without any reason.
Virtual reality provides multi-sensory information as children focus on the simulated world.
Virtual reality, one of the cognitive methods; It can create an environment where
three-dimensional pictures or animations created on the computer can interact in people's
minds. It is also defined as a distraction method created by software, which creates the
feeling that users are in the environment even though they are not in the real environment,
and can interact with people in the environment.
When all these studies were examined, no three-group study was found comparing a distracting
method with a physical method for the 7-10 age group. Additionally, there is a study that
used virtual reality in the prick test, but there is no method that has been proven to be
superior to virtual reality. In this study, it will be investigated whether virtual reality
and buzzy applications have a reducing effect on pain, fear and anxiety compared to the
control group. Virtual reality and buzzy techniques will also be compared with each other.
Since no such study has been found in the literature, it is thought to contribute to the
field.