Pain Clinical Trial
Official title:
Virtual Reality Distraction for Procedural Pain Management in Children With Burn Injuries: a Randomized Controlled Trial
Procedural pain is the most intense and often undertreated pain associated with burn
injuries. The use of analgesics does not always provide optimal relief and is accompanied by
several side effects. Indeed, children with burn injuries still experience severe pain
intensity during procedures despite the fact that doses of analgesics used with this
population has almost doubled in the last twenty years. Current guidelines on pediatric
procedural pain management recommend the combination of non-pharmacological and
pharmacological interventions to enhance pain management and decrease the numerous side
effects of analgesics. Distraction has been identified among the most effective
non-pharmacological interventions for pain as it diverts the child's attention to an
attractive element, hindering the perception of the painful stimuli. Virtual reality is a
method of active distraction that offers the child a multi-sensory immersive interaction that
found many applications for pain management in adult patients. However, very few studies have
tested the efficacy of distraction by virtual reality on procedural pain and anxiety in
children with burn injuries.
This RCT follows a pilot study (NCT02794103) aimed at assessing the feasibility of a virtual
reality prototype developed specifically for the hydrotherapy room of children under seven
years old for the relief of procedural pain in children with burn injuries. The aim of the
RCT will be to evaluate the effectiveness of the virtual reality prototype in relieving
procedural pain in children from 6 months to 7 years old undergoing hydrotherapy session for
burn injuries.
BACKGROUND:
Preliminary data from the pilot study showed that the virtual reality prototype installed
around the tank in the hydrotherapy room is a feasible and acceptable method of distraction
that doesn't interfere with the work of healthcare professionals and could be used as a
non-pharmacological method for pain management. A clinical trial is needed to assess the
effectiveness of this intervention for procedural pain relief. The pilot study was also
informative about the feasibility of the study design and the measurement used. The methods
section was modified and adapted consequently for the upcoming trial.
METHODS:
Design: Within-subject/crossover study design. Each child will serve as their own control and
will receive both standard and experimental treatment during the same hydrotherapy session
through a randomized order.
Sample and Setting: Convenience sampling on the surgical-trauma burn unit at CHU Ste-Justine,
of children admitted to the unit or to the day hospital for a burn injury. The intervention
will take place in the hydrotherapy room of the CHU Ste-Justine.
Interventions. A) Standard pharmacological treatment as per the unit's protocol. B) VR
distraction through the use of a virtual reality prototype installed around the tank in the
hydrotherapy room. The prototype has been developed in collaboration with the Society of Arts
and Technology (SAT) in Montreal to provide an immersive interactive experience for the burn
child in the hydrotherapy tank. The prototype was developed after several meetings between
the researchers, the designers and engineers and the surgical trauma team of CHU Ste-Justine.
Meetings were followed by an ergonomic study of the hydrotherapy room to meet the unit's and
patients' specifications and ensure that it doesn't interfere with the healthcare
professionals work.The video games were developed by our team with a personalized care
content tailored to the children's developmental stage and to maximize the feeling of
immersion and minimize cybersickness, and approved by a team of healthcare professionals in
pediatric burn care.
Study proceedings: Hydrotherapy sessions typically last between 20 to 40 minutes. The
duration will be divided into two sequences of the same duration (10 to 20 minutes) where the
participant receives the same care by the same healthcare professional. For one sequence,
only the standard treatment will be administered and for the other sequence, patients will
receive the standard treatment in addition to Virtual Reality via the screen around the tank
in a randomized order.
Measures: Pain and anxiety measures will be taken before the treatment session at Baseline
(T1), in the middle of the first sequence of the session (T2) and in the middle of the second
sequence of the session (T3) followed by a measure of healthcare professionals` satisfaction
level via a questionnaire developed and pretested by the team after the session (T4). Data
will be collected on the average doses of analgesics administered before and during the
session, and the side effects experienced.
Data analysis: Quantitative analysis. Mean differences in pain scores between sequences will
be compared using Wilcoxon test.
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