Healthy Clinical Trial
Official title:
Creating Embodiment in Virtual Reality: A Pilot Study Evaluating Visio-tactile Stimulation and Feasibility
Investigators will evaluate the feasibility of "puppeting" a virtual hand with the opposite hand in increasing complex movements and the effect of visio-tactile stimuli on embodiment to determine if it is a necessary part of the process.
Status | Not yet recruiting |
Enrollment | 30 |
Est. completion date | June 1, 2025 |
Est. primary completion date | December 1, 2024 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - • 30 adult participants (18+) - Right Handed Exclusion Criteria: - Seizure, loss of awareness, or other symptom linked to an epileptic condition in the last 5 years - Blind; - Unable to use hands to reach and grasp items - Implanted medical device such as a pacemaker, defibrillator, or hearing aid. - Contagious disorder on the face (such as pink eye) that could be transmitted via the VR head set or has open areas on the face or head that would come in contact with the headset; - Unable to understand and respond to English |
Country | Name | City | State |
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n/a |
Lead Sponsor | Collaborator |
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Tufts University |
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Motor Performance - Speed | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate speed | Through study completion, 1 day | |
Primary | Motor Performance - Velocity | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate velocity | Through study completion, 1 day | |
Primary | Motor Performance - Precision | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Precision | Through study completion, 1 day | |
Primary | Motor Performance - Trajectory | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate trajectory | Through study completion, 1 day | |
Primary | Motor Performance - Path Length | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate path length | Through study completion, 1 day | |
Primary | Motor Performance - Time to Target | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Time to target | Through study completion, 1 day | |
Primary | Motor Performance - Error rate | We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate error rate | Through study completion, 1 day | |
Primary | Embodiment | Participants perception of immersion during VR experience: Using Peck's Embodiment Scale (16 items scored on a 7 point likert scale with a final score between 1 and 7 with a higher score indicating greater emobidment) and the IPQ Presence questionnaire (14 items on a 7 point likert scale with a higher score indicating greater embodiment) | Through study completion, 1 day | |
Primary | Presence | Participants perception of immersion during VR experience: IPQ Presence questionnaire (14 items on a 7 point likert scale with a score between 7 and 98 and a higher score indicating greater presence) | Through study completion, 1 day | |
Primary | Usability - Engagement | Participants perception of the ease of use of the VR system using the User Engagement Scale (a 12 item 1-5 pt likert scale with scores between 12 and 60 and a higher score indicating greater usability) | Through study completion, 1 day | |
Primary | Usability - Task Demands | Participants perception of the ease of use of the VR system using the NASA Task Index (6-item scored on 10 point VAS. Items are weighted by subject perception of what is important part of task. Higher score indicates greater task demand) | Through study completion, 1 day | |
Primary | Usability - ease of use | Participants perception of the ease of use of the VR system using the System Usability Scale (10 item scored on 1-5 likert, scores are converted to a 100 scale with a higher score indicating greater ease of use) | Through study completion, 1 day |
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