Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT05661526 |
Other study ID # |
AIBU-HEM-UZUN-002 |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
December 26, 2022 |
Est. completion date |
March 28, 2023 |
Study information
Verified date |
July 2023 |
Source |
Abant Izzet Baysal University |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The aim of this randomized controlled study, which included pre-test, posttest and
perseverance test, was to determine the effect of game-based learning on nursing students'
knowledge levels about blood transfusion, to determine the permanence level of learning and
satisfaction with the training method.
The fundamental question it aims to answer is:
•Does the blood transfusion training given to nursing students by the board game playing
method have an effect on the level of knowledge, the permanence of the information and
satisfaction with the training method? Participants will participate in an educational
activity related to blood transfusion. The researchers will compare whether the blood
transfusion training given to nursing students with the board game playing method is
effective or not with the text-reading method.
Description:
Students who meet the criteria for inclusion in the study and agree to participate in the
study will be divided into experimental and control groups using the computer-aided
randomization system. After randomization, the appropriate time frame will be determined by
taking into account the course schedules with the students. During the common time frame,
students will be informed about the research and asked to fill out the Informed Consent
Forms. The subject of blood transfusion (KGI: 1.00), which was prepared by the researchers
and sent to five academic nurses who are experts in the field for scope validity, will be
transferred to the students in three course hours (150 minutes) in the form of theoretical
training and power point presentation. Within the scope of theoretical training, students;
the structure of blood and blood, the functions of blood, the combination of blood, blood
groups, Rh factor, blood products, blood transfusion, blood transfusion indications, safe
blood transfusion, basic points in the transfusion process of blood and blood products, blood
transfusion process steps and blood transfusion reactions will be explained. After the
lecture is completed, "Blood Transfusion Information Test" and Personal Information Form will
be applied to the students.
After the theoretical part of the course is completed, the application part is carried out
differently for the control and experimental group and after the application of the control
group is finished, the application of the experimental group will be carried out.
Students in the control group; 50 minutes of reading time will be organized per day for three
days in the designated classroom and common time and under the supervision of the researchers
During the reading time, the content of the topic related to blood transfusion described by
the researchers will be given to the students and they will be provided with reading. At the
end of the period, the documents given will be taken back by the researchers. This practice
will continue for three days and at the end of the third day, "Blood Transfusion Knowledge
Test" and "Satisfaction with Educational Methods" will be applied to the students.
The students in the experimental group; In the designated classroom and common time frame and
under the supervision of researchers, they will be provided with an average of 50 minutes of
board games per day for three days. For this, four groups of five students will be formed and
students will be randomly assigned to these groups. Students will then be asked to move on to
the four areas where the board game takes place. Four groups will start playing Bloodpoly
simultaneously. The game will continue until all questions are finished. After the Bloodpoly
game, "Blood Transfusion Knowledge Test" and "Satisfaction Survey from Educational Methods"
will be applied to the students.
Three weeks after the application of the Control and Experimental group is completed, the
"Blood Transfusion Knowledge Test" will be re-administered to all students to measure
persistence in the level of knowledge.
Board Game The board game called Bloodpoly was inspired by the game Monopoly when it was
designed. Bloodpoly is a board game for nursing students with information questions about
blood transfusion. The game is built on a square cardboard floor. The questions and
"surprise" contents in the "one-on-one", "short short", "true-false", "what am I?",
"attention!" sections in the blood transfusion information test were written on cards
prepared in different colors. Surprise card contents include commands such as "ask your
opponent a question", "go back to the beginning", "donate a blood", which add excitement to
the game. The player who comes to the black "Bankruptcy" box on the game track must donate
all the blood in his hand to the blood center. The cards are randomly placed in the middle of
the track, above their own color. The Bloodpoly game consists of a total of 70 boxes. The
boxes are painted in 10 "one-on-one" green, 10 "short short" pink, 10 "right-wrong" purple,
10 "what am I?" blue, 10 "attention!" red, 10 "surprise" yellow, and 10 "bankruptcy" black.
Colors are randomly placed on the track. There is a "start" box representing the start of the
track. In the middle of the track there is a blood bank where players can buy blood products.
In the blood bank there are cards in the form of blood bags representing the blood product.
There are icons of different characters in the game to represent the players and to see their
progress on the track. Advancements in the game are made by throwing a single dice consisting
of six numbers.