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Gait Disorder, Sensorimotor clinical trials

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NCT ID: NCT05967078 Recruiting - Clinical trials for Cognitive Impairment

ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study

ExerGetic
Start date: May 16, 2023
Phase: N/A
Study type: Interventional

Video game-based training programs, in the following referred to as "exergames" are an innovative digital training approach to simultaneously train physical and cognitive functions and increase training motivation for various populations. Patients who are differently limited in their physical and cognitive performance due to a decline in functioning can profit from a motivating and combined physical-cognitive training approach. An interdisciplinary team of movement scientists, sports and training experts, as well as game and industrial designers developed an innovative and immersive video game-based training product for patients - the ExerCube training software licence. The exergame development focused on a user-centred process together with the target population. The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The patients control the training program (or video game) by specific (whole) body movements. To present the virtual training programs from the ExerCube training software licence in the physical environment, the ExerCube hardware and harness system is used to serve as a physical training room. It allows the virtual video game environment to be presented in the physical world. This summative usability study aims to assess the training system's safety, usability and validate the user experience. Primary end-users (defined as patients aged 18 and above) and secondary end-users (defined as sports scientists, training therapists or physiotherapists/occupational therapists with a focus on sports/training therapy) will test and review the system in different testing scenarios.

NCT ID: NCT05218187 Recruiting - Parkinson Disease Clinical Trials

Robotic Gait Rehabilitation in Parkinson's Disease

Start date: January 10, 2022
Phase: Phase 1/Phase 2
Study type: Interventional

The purpose of this study is to investigate the implementation of a novel gait rehabilitation stimulus (G-EO System) that could advance current clinical practices. The goal is to establish the safety and feasibility of gait training using the G-EO System as well as investigating the impact on mobility, function, quality of life, and participatory outcomes. Research Design: We propose a single-blinded, randomized trial of electromechanically-assisted gait training using the G-EO System in patients with Parkinson's disease with gait disability. Specific Aim 1 will establish the safety and feasibility of gait training using the G-EO System. Specific Aim 2 will determine the efficacy of gait training using the G-EO System for improving mobility, function, and quality of life

NCT ID: NCT04947865 Recruiting - Stroke Clinical Trials

Reflex Excitability in Post-stroke Stiff-Knee Gait

Start date: June 11, 2021
Phase: N/A
Study type: Interventional

The purpose of this study is to examine the reflex excitability of the rectus femoris in individuals with and without post-stroke Stiff-Knee gait. We use electrical stimulation of the peripheral nerve innervating the rectus femoris for a well-controlled reflex stimulus. We are investigating whether reflex excitability of the rectus femoris correlates with gait kinematics.

NCT ID: NCT03869879 Recruiting - Stroke Clinical Trials

Mobility Rehab, a Therapist-assisted System for Gait Rehabilitation

Start date: July 24, 2019
Phase: N/A
Study type: Interventional

Phase II of this study includes a pragmatic clinical trial which will take place at Northwest Rehabilitation Associates (NWRA) in Salem, OR to verify the efficacy of the system in a physical therapy clinic.