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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT02281825
Other study ID # sha-0001-14
Secondary ID
Status Completed
Phase N/A
First received October 29, 2014
Last updated April 13, 2016
Start date November 2014
Est. completion date February 2016

Study information

Verified date April 2016
Source Shalvata Mental Health Center
Contact n/a
Is FDA regulated No
Health authority Israel: Ministry of Health
Study type Observational

Clinical Trial Summary

The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.


Recruitment information / eligibility

Status Completed
Enrollment 20
Est. completion date February 2016
Est. primary completion date December 2015
Accepts healthy volunteers Accepts Healthy Volunteers
Gender Male
Age group 13 Years to 18 Years
Eligibility Inclusion Criteria:

- All subjects will have normal or corrected to normal vision with no sensory/motor disturbance

- An accessible computer at the house hold

- Previous experience in playing computer games.

Exclusion Criteria:

- drug abuse

- head injury

- living in a boarding school and a major psychiatric or neurological disorder.

Study Design

Observational Model: Cohort, Time Perspective: Cross-Sectional


Related Conditions & MeSH terms


Locations

Country Name City State
Israel Shalvata MHC Hod Hasharon

Sponsors (2)

Lead Sponsor Collaborator
Shalvata Mental Health Center University of Haifa

Country where clinical trial is conducted

Israel, 

Outcome

Type Measure Description Time frame Safety issue
Primary Impulsivity manifested within game-play In-Game kill/Stealth ratio 3 weeks No
Primary Activity manifested within game-play In-Game number of missions and sub-mission attained 3 weeks No
Primary Aggresion manifested within game-play In-Game aimed killing 3 weeks No
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