Anxiety Clinical Trial
Official title:
Impact of Different Virtual Reality Experiences on Anxiety and Pain
Verified date | October 2023 |
Source | Oregon Health and Science University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
This trial studies differences between a mindfulness and a gaming virtual reality (VR) experience as a means for preoperative anxiety management and postoperative pain management among patients after head and neck surgery. Investigators will assess differences in anxiety scores, pain scores, physiologic measures, and subjective patient experiences.
Status | Completed |
Enrollment | 32 |
Est. completion date | August 25, 2022 |
Est. primary completion date | April 11, 2022 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 89 Years |
Eligibility | Inclusion Criteria: - Patients undergoing head and neck surgery - Are able to provide informed consent Exclusion Criteria: - Isolation precautions - Active eye discharge - Active nausea or vomiting - History of seizure, epilepsy, or hypersensitivity to flashing light - Expected to have wounds or wound care that prevent comfortable and safe use of the VR headset |
Country | Name | City | State |
---|---|---|---|
United States | Oregon Health and Science University | Portland | Oregon |
Lead Sponsor | Collaborator |
---|---|
Oregon Health and Science University |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change in patient-reported anxiety | Anxiety level will be obtained using a 100mm Visual Analogue Scale (VAS). Preoperative anxiety scores will be obtained prior to VR then immmediately after VR use to assess change in anxiety after each intervention. Score will range from 0 (no anxiety) to 100 (extremely anxious) | baseline, and then 15 minutes later after VR use | |
Primary | Change in patient-reported pain | Pain level will be obtained using a 100mm Visual Analogue Scale (VAS). Postoperative pain scores will be obtained prior to VR then immmediately after VR use to assess change in pain level after each intervention. Score will range from 0 (no pain) to 100 (worst pain imaginable) | baseline, and then 15 minutes later after VR use | |
Secondary | Change in blood pressure | Blood pressure (mmHG) will be recorded prior to VR use and then after VR use to assess change in physiologic responses after each intervention. | baseline, and then 15 minutes later after VR use | |
Secondary | Patient experience | Patients will complete a short survey at the completion of their participation in each VR experience evaluating their experience using a 5-point Likert scale, with responses ranging from 1 (low satisfaction) to 5 (high satisfaction) | 1 minute after use of VR | |
Secondary | Change in heart rate | Heart rate (beats per minute [bpm]) will be recorded prior to VR use and then after VR use to assess change in physiologic responses after each intervention. | baseline, and then 15 minutes later after VR use |
Status | Clinical Trial | Phase | |
---|---|---|---|
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