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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT03279497
Other study ID # MoveF2017
Secondary ID
Status Recruiting
Phase N/A
First received September 5, 2017
Last updated October 24, 2017
Start date October 2017
Est. completion date January 2018

Study information

Verified date October 2017
Source University of Turku
Contact Anni Pakarinen, MHSc
Phone +358451213567
Email anni.pakarinen@utu.fi
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.


Description:

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.


Recruitment information / eligibility

Status Recruiting
Enrollment 180
Est. completion date January 2018
Est. primary completion date January 2018
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 10 Years to 13 Years
Eligibility Inclusion Criteria:

- Goes to school at 4th, 5th or 6th grade

- Understands and can communicate either in Finnish

- Has daily access to a smart phone (Android) during free time

Exclusion Criteria:

- Physical activity impairments

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Health game
Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.
Sport and fitness application
Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.

Locations

Country Name City State
Finland Primary schools (n=2) Turku Southwest Finland

Sponsors (1)

Lead Sponsor Collaborator
University of Turku

Country where clinical trial is conducted

Finland, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in Physical activity behavior Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period at baseline during one week period and at 4 weeks during one week period
Secondary Change in Physical activity self-efficacy Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale. At baseline and at 4 weeks
Secondary Actual use of the intervention Actual use of the intervention is tracked with log files During the four week intervention
Secondary Usability of the intervention Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale At 4 weeks
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