Pain Clinical Trial
Official title:
Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: Trial
Children with burn injuries experience severe pain intensity during medical procedures despite the increasing doses of analgesics. Current guidelines on pediatric procedural pain management recommend the combination of non-pharmacological and pharmacological interventions to enhance pain management and decrease the numerous side effects of analgesics. Virtual reality (VR) has gained growing consideration as a non-pharmacological method as it engages multiple senses and allows interactions with a virtual world. Oculus Rift ® is a new technology in VR that provides more immersiveness, at a relatively low cost, and could probably improve the management of pain and anxiety in burn care. It also has the potential, with appropriate custom software designed for burn pediatric patients, to reduce the cybersickness symptoms (nausea, dizziness) associated with VR. To the knowledge of the investigators, none of the pediatric hospitals across Canada have tested VR as a method of pain and anxiety management in children with burn injuries. Overall hypotheses: VR distraction via Oculus Rift ® could be an effective method to relieve pain, and anxiety, as well as a less traumatizing hospital experience, while promoting a more humanistic care environment by combining new technologies (VR via Oculus Rift ®) to standard analgesic interventions administered to these children. The expected results will have a direct effect on physical (pain) and psychological (anxiety, pain memories) health of the child. In addition, clinical implications may include other indicators of quality of care and economic benefits such as a wider range of motion of burned limbs and reduction in dosage of opioids and anxiolytic drugs administered.
1. BACKGROUND:
Burn injuries are the leading cause of morbidity and mortality in children. They are
associated with a lot of pain that is difficult to treat and can impede recovery, cause
high levels of anxiety and alter future pain behaviors, resulting at times in chronic
pain, paresthesia, or depression. Pain can also decrease participation in treatments
such as physiotherapy resulting in poor health outcomes. Beyond the immediate pain
experience, children may develop memories that are accurate, positively or negatively
estimated (i.e., remembering more or less pain, respectively, as compared to initial
pain reports). The way that children's memories are framed is important for future pain
coping and distress at subsequent painful experiences. Moreover, it has been shown that
pharmacological and non-pharmacological pain management strategies may buffer children
from developing such biases in pain memories. Procedural pain is still largely managed
pharmacologically mostly through the use of opioids, benzodiazepines and other
pharmacological agents which cause a lot of side effects and do not always provide
sufficient pain reduction. In recent years, the effectiveness of multimodal approaches
combining medication with non-pharmacological interventions for procedural pain relief
has been highlighted. Distraction techniques engaging multiple senses may grab the
child`s attention more than the techniques that only engage one sense (e.g, music),
hence, the increasing interest in more immersive and interactive methods of distraction
such as VR.
VR is an active distraction method that allows the user to interact with an immersive
environment generated by a computer stimulating different senses. A review of studies on
VR, mostly conducted with adult burn patients, showed a 35 to 50% reduction in
procedural pain while using VR. However, despite promising results, the use of VR in
healthcare settings has been limited, mainly due to its high cost. Reviews have
highlighted the need for more research but mostly for the development of more portable,
less expensive and more developed VR systems that would promote pain reduction during
burn procedures especially for children with burn injuries who are considered one of the
most challenging burn populations. However, there has been a breakthrough in technology
since 2014 when big scale companies started investing in VR development for commercial
gaming. Facebook purchased the Oculus Rift® for mass production allowing access to the
latest technology in VR at a relatively low cost. Oculus Rift® is a VR tool that
provides a wide field of view, high resolution display, integrated 3D audio and motion
detection. In addition, its highly immersive properties could help achieve more
analgesia compared to other VR techniques as a review has shown that the sense of
presence influences the effectiveness of VR-based analgesia. The sense of presence is a
subjective psychological state of consciousness of being in the virtual world whereas
immersiveness refers to the physical environment that could be quantified by measuring
the field of view or the peripheral vision in the VR goggles. The availability of
inexpensive yet highly immersive VR googles such as Oculus Rift® could increase the use
of VR in pain management and burn settings while significantly improving its cost
effectiveness. A single case study assessed the feasibility of a VR intervention via
Oculus Rift® in one child of 11 years old with burn injuries during occupational
therapy. The study showed a reduction in pain intensity and pain unpleasantness
experienced by the patient, without any side effects. To the knowledge of the
investigators, no other studies have tested the distraction via Oculus Rift® for
procedural pain management in children with burn injuries undergoing painful
physiotherapy treatments.
2. AIM:
The aim of this study is to assess the effect of distraction by VR via Oculus Rift® for
the relief of procedural pain, anxiety and decrease memory of pain in children with burn
injuries.
Primary Research Question: In children aged 7 to 18 years, who have suffered burn
injuries, does VR distraction via Oculus Rift® combined with analgesics provide better
pain relief during painful procedures including dressing changes and physiotherapy than
standard pharmacological treatment alone?
Secondary Research Questions: a) In children aged 7 to 18 years, who have suffered burn
injuries, does VR distraction via Oculus Rift® combined with analgesics provide better
anxiety relief during dressing change and physiotherapy than standard pharmacological
treatment alone? b) Does the use of VR distraction lead to less distressing memories of
pain than standard pharmacological treatment alone? c) Does the use of VR distraction
reduce the dose and side effects of analgesics used during burn wound dressing changes
and physiotherapy in children?
3. HYPOTHESES
1. VR distraction via Oculus Rift® combined with analgesics is more effective than
standard treatment (analgesics alone) to manage procedural pain of children with
burn injuries.
2. VR distraction via Oculus Rift® combined with analgesics is more effective than
standard treatment (analgesics alone) on procedural anxiety of children with burn
injuries.
3. VR distraction via Oculus Rift® combined with analgesics will lead to less
distressing memories of pain than standard treatment (analgesics alone) in children
with burn injuries
4. METHODS 4.1 Design. One-group within subject/crossover study design. Given the
difficulty of ensuring a single or a double-blind condition, and in order to limit the
interpersonal variability between participants, each child will serve as their own
control and will receive both standard and experimental treatments during the same
treatment session through a randomized order.
4.2 Sample and Setting. Participants will be recruited through convenience sampling upon
admission to the surgical-trauma burn unit at CHU Ste-Justine, Montreal (Qc), Canada. For a
statistical power of 80%, an alpha of 0.05, and a significant difference of two points on a 0
to 10 on the NRS pain scale, the size of the total desired sample is 40 participants who will
serve as their own controls. The setting of the study is the main referral center for
pediatric burns in Quebec. It receives nearly 60 admissions during the time of the year when
there is a higher incidence of burns (April to October) and over all close to 100 admissions
per year. One third of the total admissions are aged 7 years and older. Given a possible
census of 33 admissions per year, it appears feasible to recruit around 40 patients over a
period of two years. This is also the reason behind the choice of the design which would be
the most feasible given the total population available for recruitment.
.3 Interventions. A) Standard pharmacological treatment B) Standard treatment in addition to
Virtual Reality distraction via Oculus Rift
4.4. Measures. Pain, anxiety and comfort measures will be taken before the treatment
(physiotherapy or dressing change) session (T1) (for expectancy and baseline state), after
the first sequence of the session (T2) and after the second sequence of the session (T3).
Healthcare professionals will be asked to fill an anonymous satisfaction questionnaire 30
minutes after the end of the session (T4). Memories of pain/anxiety will be assessed at least
24 hours after each procedure (T5).
4.5 Study proceedings. Physiotherapy and dressing change sessions typically last between 10
and 20 minutes. The duration will be divided in two sequences of the same duration (5 to 10
minutes) where the participant receives the same treatment (range-of-motion exercises for
physiotherapy or wound cleaning and gauzes application for dressing changes) by the same
healthcare professional (physiotherapist or nurse). For one sequence, only the standard
pharmacological treatment will be administered and for the other sequence, patients will
receive the standard pharmacological treatment in addition to the virtual reality distraction
via OR. The order of sequences will be randomized.
4.6 Data analysis plan. Multivariate Analyses and quantitative comparisons will be conducted
within and between subjects for the dependent variables for repeated measures. The mean
difference in pain scores of patients at each time-period will be compared using a paired
t-test. Since the use of rescue medication is a potential indication of a treatment failure,
the primary analysis will be supplemented by an analysis comparing the proportion of patients
receiving rescue medication anytime during the procedure. Interpretation of the primary
analyses will be made with reference to the data regarding rescue medication use. Data
collected on dichotomous variables will be analyzed using a chi-square test and post-hoc
analyses if the results are statistically significant.
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