Traumatic Brain Injury Clinical Trial
Official title:
"Feasibility and Efficacy of Virtual Reality With Xbox Kinect in the Rehabilitation of Cronic Traumatic Brain Injuries: a Randomized Controlled Trial".
Traumatic brain injury is an extremely common disease, it counts 50.000 deaths and 235.000
hospitalizations every year. Functional consequences of an acquired brain injury have a
considerable impact on quality of lives of patients and care-givers with direct effects on
balance, mobility and on psycho-social functions. Attention deficits are one of the most
frequent and disabling consequences of severe brain injury. Within the wide spectrum of
attentive problems, patients with traumatic brain injury frequently have shown difficulties
in divided attention. Patients, care-givers and professionals frequently refer difficulties
also in selective attention and vigilance as consequence of the trauma. It has been shown
how these difficulties are tightly related with the missed return to work after two years
from the injury.
The hypothesis of this study is to investigate the feasibility of a rehabilitative protocol
on gaming using the console Xbox and its efficacy in improving balance, mobility, risk of
falling, attentive functions (selective and divided attention) in subjects which have had a
traumatic brain injury at least 12 months before.
Inclusion Criteria:
Chronic traumatic brain injury (>12 months) Age>18, <70 years old Presence of a moderate
balance deficit identified by CB&M with a score < 65 or presence of a selective attention
and shifting attention deficit identified by the TEA computerized battery (Tau<37).
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