Autism Spectrum Disorder Clinical Trial
— VR4VROfficial title:
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
Verified date | September 2018 |
Source | University of South Florida |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and
Placement (VR4VR) is a project that incorporates Virtual Reality into job training to
increase job opportunities for people who have physical or mental disabilities. The
investigators are using Virtual Reality and robotics for job evaluation, training and
placement of people with disabilities. The investigators' goal is to assess and train people
in a safe, adaptable, and fun virtual environment similar to a video game.
This is an interventional study with three target populations: autism spectrum disorder,
traumatic brain injury, and severe mobility and manipulation impairments. The prototype
system allows for a wide range of environments with the vocational evaluator easily
controlling the virtual experience, while the job seekers interact realistically.
Status | Active, not recruiting |
Enrollment | 100 |
Est. completion date | December 2020 |
Est. primary completion date | December 2019 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 60 Years |
Eligibility |
Inclusion Criteria: The general inclusion criteria are as follows: - Adults of 18-60 years of age - Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments. Skill tasks: - Cleaning skills such as vacuum cleaning, mopping and litter collection. - Loading virtual boxes into back of a virtual truck using a haptic stick controller. - Fulfilling orders and deliveries in a virtual warehouse with tangible boxes. - Navigating to different checkpoints in an outdoor virtual environment. - Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers. - Communicating with virtual characters. Each target population will have additional inclusion criteria as follows: Autism Inclusion Criteria: - High, medium or low functioning with the ability to verbally communicate with the research team - Being able to perform basic gestures such as extending arms and walking in place Traumatic Brain Injury Inclusion Criteria: - Participants will include individuals that have suffered a moderate to severe traumatic brain - Participants must be deemed Rancho Los Amigos score of 7 or higher - Being able to perform basic gestures such as extending arms and walking in place Severe Mobility and Manipulation Impairments Inclusion Criteria: • Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy Exclusion Criteria: The general exclusion criteria are as follows: - Children less than 18 years of age - Adults older than 60 years of age - Pregnant women - Participants unable to control a joystick - Participants unable to verbally communicate Each target population will have additional exclusion criteria as follows: Autism Exclusion Criteria: - Participants unable to control a joystick - Participants unable to verbally communicate Traumatic Brain Injury Exclusion Criteria: - Participants unable to control a joystick - Participants unable to verbally communicate Severe Mobility and Manipulation Impairments Exclusion Criteria: • Participants unable to control a joystick |
Country | Name | City | State |
---|---|---|---|
United States | Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida | Tampa | Florida |
Lead Sponsor | Collaborator |
---|---|
University of South Florida | Florida Department Of Education |
United States,
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2013.
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "Poster: Design and Development of a Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," IEEE Symposium on 3D User Interfaces 2014, Minneapolis, MN, April 2014.
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2014.
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "VR4VR: Towards Vocational Rehabilitation of Individuals with Disabilities in Immersive Virtual Reality Environments," in proc. of Workshop on Virtual and Augmented Assistive Technologies (VAAT) at IEEE Virtual Reality 2014, Minneapolis, MN, April 2014.
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Improvement in composite score of performing the vocational tasks of shelving, cleaning, environmental awareness, loading back of a truck, money management and social skills. | Completion of the training (maximum three months) |
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