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Clinical Trial Details — Status: Withdrawn

Administrative data

NCT number NCT05338229
Other study ID # MURA2021/768-2.1
Secondary ID
Status Withdrawn
Phase N/A
First received
Last updated
Start date June 2022
Est. completion date December 2022

Study information

Verified date September 2022
Source Mahidol University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

There are 3 phases of the study. This registration is phase 2.1.This registration will conduct a pilot study in the cerebral palsy children.


Recruitment information / eligibility

Status Withdrawn
Enrollment 0
Est. completion date December 2022
Est. primary completion date December 2022
Accepts healthy volunteers No
Gender All
Age group 10 Years to 15 Years
Eligibility Inclusion Criteria: - Spastic cerebral palsy aged 10-15 years - Sufficient cognitive/attention capacity to understand basic instructions - Can cooperate with the therapist for short period of time during training - Manual Ability Classification System (MACS) 2-3 - Zancolli classification of the affected upper extremity was grade I-II. - Give the informed consent Exclusion Criteria: - Inability to understand the instruction and follow the task - Severe comorbidities, visual or auditory impairment - Had history of Botulinum toxin injection on the affected upper extremity for last 6 months or receive the injection during the study time - Other treatment options planned on the affected upper extremity during the study time - Wear daytime orthosis on the affected limb - Zancolli classification of the affected hand was grade III. - Got an epilepsy or convulsive condition - Denied to give the informed consent or continue the study

Study Design


Intervention

Device:
the engineer-built system, video-game based Kinect sensor
The engineer-built system, video-game based Kinect sensor was developed by the researcher team.

Locations

Country Name City State
n/a

Sponsors (4)

Lead Sponsor Collaborator
Mahidol University Apiphan Iamchaimongkol, Tulyapruek Tawonsawatruk, Warakorn Charoensuk

References & Publications (9)

Arneson CL, Durkin MS, Benedict RE, Kirby RS, Yeargin-Allsopp M, Van Naarden Braun K, Doernberg NS. Prevalence of cerebral palsy: Autism and Developmental Disabilities Monitoring Network, three sites, United States, 2004. Disabil Health J. 2009 Jan;2(1):45-8. doi: 10.1016/j.dhjo.2008.08.001. — View Citation

Bhasin TK, Brocksen S, Avchen RN, Van Naarden Braun K. Prevalence of four developmental disabilities among children aged 8 years--Metropolitan Atlanta Developmental Disabilities Surveillance Program, 1996 and 2000. MMWR Surveill Summ. 2006 Jan 27;55(1):1-9. Erratum in: MMWR Morb Mortal Wkly Rep. 2006 Feb 3;55(4):105-6. — View Citation

Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH. Use of virtual reality to improve upper-extremity control in children with cerebral palsy: a single-subject design. Phys Ther. 2007 Nov;87(11):1441-57. Epub 2007 Sep 25. — View Citation

Chen YP, Lee SY, Howard AM. Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis. Pediatr Phys Ther. 2014 Fall;26(3):289-300. doi: 10.1097/PEP.0000000000000046. — View Citation

Green D, Wilson PH. Use of virtual reality in rehabilitation of movement in children with hemiplegia--a multiple case study evaluation. Disabil Rehabil. 2012;34(7):593-604. doi: 10.3109/09638288.2011.613520. Epub 2011 Oct 6. — View Citation

Paneth N, Hong T, Korzeniewski S. The descriptive epidemiology of cerebral palsy. Clin Perinatol. 2006 Jun;33(2):251-67. Review. — View Citation

Prevalence and characteristics of children with cerebral palsy in Europe. Dev Med Child Neurol. 2002 Sep;44(9):633-40. — View Citation

Pruksananonda C. Cerebral Palsy. In: Prasongjean P, editor. Cerebral Palsy Disease. Bangkok: Chulalongkorn University Printing House; 2010. p. 1-3.

Samia Abdel Rahman, Abdel Rahman, Afaf A. Shaheen. Virtual Reality Use in Motor Rehabilitation of Neurological Disorders: A Systematic Review. Middle-East Journal of Scientific Research; 7 (1): 63-70.

Outcome

Type Measure Description Time frame Safety issue
Other patient satisfaction form The patient satisfaction form is about the questionnaire asking about the satisfaction of playing game in these areas: the presentation of games: the contents of game, the convenience and the outcome after playing game. The participants will rate each question in 5-likert scale: totally disagree, disagree, neutral, agree and totally agree. immediately after finishing the intervention
Primary Range of Motion The range or motion of shoulder, elbow and wrist will be assessed by goniometer. The assessment will be done before starting the intervention as the baseline and then after finishing the intervention to detect change of range of motion from the the baseline. The range of motion will be reported in degrees. before starting the intervention and after finishing the intervention within 1 week
Secondary Box and block test The name 'box and block test' is an unabbreviated scale title. The minimum score is zero and the maximum score is infinity. before starting the intervention and after finishing the intervention within 1 week
Secondary ABILHANDS-Kids The ABILHANDS-kids is the name of the test. It is not an unabbreviated name. The children will be asked the difficulty of doing their activities of daily living by using 21 questionnaires. The rating of difficulties were impossible, difficult and easy. Then the rating would be score as impossible=0, difficult=1 and easy = 2. The analysis of the score of there items will use the Rasch analysis which it is available online on http://rssandbox.iescagilly.be/~abilhand-kids-cerebral-palsy-en.html. The minimum score means a worse outcome and the maximum score means the better outcome. before starting the intervention and after finishing the intervention within 1 week
Secondary EQ-5D-Y The EQ-5D-Y is a questionnaire which has 2 parts for a participant to complete. There are 5 questions asking in first part: mobility, looking after myself, doing usual activities, having pain or discomfort and feelin worried, sad or unhappy. The participant needs to rate these questions in 3 rating score: no problem, with some problem or with a lot of problem. The rating score will be coded as no problem=1, with some problem = 1 and with a lot of problem = 2. The code 11111 is the best condition and the code 33333 is the worst condition. The second part of the questionnaire is the EQ-VAS which the participants need to rate their condition on the linear scale from 0-100. The worst condition is score 0 and the best condition is score 100.Then the coding from the first part will be converted as an index value. before starting the intervention and after finishing the intervention within 1 week
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