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Clinical Trial Summary

This article aims to demonstrate the results of a study on the implementation of Kahoot as a gamification tool in university education. The objectives of this article are: to promote teaching by integrating the use of Kahoot to motivate students and increase their degree of interest and know the students' abilities. opinions on the implementation of this Gamification tool to teach grammar. The study uses a quasi-experimental research design over a four-month period observing variables such as attention, concentration and creativity, as well as social and personal skills.


Clinical Trial Description

n/a


Study Design


NCT number NCT06142812
Study type Interventional
Source University of Jaén
Contact
Status Completed
Phase N/A
Start date September 4, 2023
Completion date December 22, 2023