Clinical Trials Logo

Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT05379764
Other study ID # VRSTEVAR01
Secondary ID
Status Not yet recruiting
Phase N/A
First received
Last updated
Start date June 2022
Est. completion date November 2022

Study information

Verified date May 2022
Source Clinique Saint-Jean, Bruxelles
Contact Arnaud Bosteels, MD
Phone 02 221 97 62
Email abosteels@clstjean.be
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout. The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 40
Est. completion date November 2022
Est. primary completion date August 2022
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years to 65 Years
Eligibility Inclusion Criteria: - working in the office building where the study will be conducted Exclusion Criteria: - neurologic disorder precluding the use of VR goggles (epilepsy, …), - facial wounds precluding the use of VR goggles. - a preliminary test evaluating the stress level will be conducted, DASS -21: stress levels above moderate is an exclusion criteria

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Embodiment
Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
Observation
The person is looking at the VR scenario as if s/he was looking at a TV

Locations

Country Name City State
n/a

Sponsors (2)

Lead Sponsor Collaborator
Clinique Saint-Jean, Bruxelles Universitair Ziekenhuis Brussel

Outcome

Type Measure Description Time frame Safety issue
Primary measured stress level This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale stress this will be evaluated after the intervention and will take 15 min.
Secondary measured Emotional level general emotional level, measured with the PANAS scale 15 min, before (baseline) and after the intervention
Secondary measured stress baseline This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale 15min, before the intervention
Secondary embodiment evaluation measuring the level of embodiment experienced by the user 20 min after the intervention
Secondary plausibility illusion and place illusion Answering the question: is it possible that it happens and that it happens here?. Assessed together with the level of embodiment, also with a questionnaire. 20 min after intervention
See also
  Status Clinical Trial Phase
Completed NCT05130944 - Feasibility of Community Psychosocial Intervention for Women N/A
Recruiting NCT06079853 - Nurse Suicide: Physiologic Sleep Health Promotion Trial N/A
Completed NCT05881681 - A Mindfulness Approach to UA for Afro-descendants N/A
Recruiting NCT05449002 - Digital Single Session Intervention for Youth Mental Health N/A
Recruiting NCT04038190 - A Behavioral Activation Intervention Administered in a College Freshman Orientation Course Phase 2
Completed NCT03931772 - Online Automated Self-Hypnosis Program N/A
Active, not recruiting NCT05998161 - Evaluating the Effectiveness of a Digital Therapeutic (Reviga) for People With Stress or Burnout N/A
Completed NCT03728062 - Mindfulness Meditation Versus Physical Exercise: Comparing Effects on Stress and Immunocompetence N/A
Terminated NCT04367636 - The Effects of Attention Training on Emotion Regulation and Stress Related Complaints During COVID-19 N/A
Completed NCT06405789 - The Effect of Yoga on Mindfulness and Perceived Stress N/A
Recruiting NCT06002074 - SMART Program Impact on Quality of Life in Inflammatory Bowel Diseases N/A
Recruiting NCT05273996 - Predictors of Cognitive Outcomes in Geriatric Depression Phase 4
Completed NCT05245409 - Stress, EEG, ECG, and Chiropractic N/A
Completed NCT04722367 - Being Present With Art: The Impact of Mindful Engagement With Art on Awareness and Connection N/A
Recruiting NCT06273228 - Parenting Young Children in Pediatrics N/A
Completed NCT06057883 - Effects Of A Probiotic Formulation On Stress and Skin Health in Younger Adult Females Phase 2
Completed NCT05063305 - Probiotics, Immunity, Stress, and QofL N/A
Completed NCT05312749 - The Effect of Web Based Progressive Muscle Relaxation Exercise on Clinical Stress and Anxiety of Nursing Students N/A
Completed NCT05623826 - Feasibility and Efficacy of a Digital Training Intervention to Increase Reward Sensitivity- Imager N/A
Completed NCT04013451 - The Kiss of Kindness Study II N/A