Stress, Psychological Clinical Trial
Official title:
Feasibility and Acceptability of a Virtual Reality Relaxation Intervention for Mental Health Staff
Verified date | January 2024 |
Source | King's College London |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Clinical staff working in mental health services experience high levels of work-related stress, burnout and poor wellbeing. They may work long hours, experience stress directly related to the emotional demands of the role and clinical responsibility, experience physical and psychological burnout and may experience high rates of workplace violence. Poorer wellbeing and high burnout amongst mental health staff has been associated with poorer quality of patient care, higher absenteeism, higher turnover rates, and low morale. Virtual reality (VR) relaxation is a technique whereby experiences of pleasant/ calming environments are accessed via a head mounted display to promote relaxation. The use of VR relaxation facilities in the workplace may provide a pragmatic approach to enabling employees to de-stress, relax and optimise their mental wellbeing and may reduce turnover and improve stress related sick leave across the National Health Service (NHS) workforce. The research will involve a pre-post-test of 5-weeks of VR relaxation for clinical staff working in mental health settings, including those working in inpatient settings and community teams. The pre-post-test will act as a feasibility trial, the primary aim is thereby to determine whether VR relaxation is feasible and acceptable amongst mental health staff. This feasibility study will evaluate the feasibility and acceptability of a 5-week course of weekly 20-minute sessions of VR relaxation for clinical staff. Feasibility and acceptability measures will be collected and summarised at the end of the trial, including percentage of those recruited who consent to take part, completion and drop-out rates, adverse events, and satisfaction with sessions. The secondary objective is to investigate the impact of the VR relaxation intervention on potential outcome measures for a randomised controlled trial (RCT), including perceived psychological stress, worry, psychological burnout, sleep quality and anxiety. The results from this study will inform a later trial by providing key parameters including recruitment, retention, acceptability, and adherence to the treatment protocol. Additionally, follow-up qualitative interviews will be conducted with staff who engaged in the VR and staff who withdrew, to develop an understanding of attitudes towards the VR relaxation intervention.
Status | Completed |
Enrollment | 38 |
Est. completion date | December 30, 2023 |
Est. primary completion date | September 30, 2023 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - Clinical staff affiliated with South London and Maudsley National Health Service Trust (SLaM) and working in inpatient and outpatient mental health settings - Aged 18 years or older - Capacity to provide informed consent. Exclusion Criteria: - Staff with a history of epilepsy as there is a possibility that an epileptic episode may be generated by the VR equipment - Is aged <18 years old. |
Country | Name | City | State |
---|---|---|---|
United Kingdom | South London and Maudsley NHS Trust | London | Greater London |
Lead Sponsor | Collaborator |
---|---|
King's College London |
United Kingdom,
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Riches S, Azevedo L, Bird L, Pisani S, Valmaggia L. Virtual reality relaxation for the general population: a systematic review. Soc Psychiatry Psychiatr Epidemiol. 2021 Oct;56(10):1707-1727. doi: 10.1007/s00127-021-02110-z. Epub 2021 Jun 13. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | Change in the Visual Analogue Scale (VAS) 10-point scale score assessing Stress | Participants asked: 'how stressed do you feel right now?' on a 10-point scale where 0 is not at all and 10 is extremely stressed | Before and after each VR session, throughout length of participation in the VR trial, 5 weeks | |
Other | Change in the Visual Analogue Scale (VAS) 10-point scale score assessing relaxation | Participants asked: 'how relaxed do you feel right now?' on a 10-point scale where 0 is not at all and 10 is extremely relaxed | Before and after each VR session, throughout length of participation in the VR trial, 5 weeks | |
Other | Change in the Visual Analogue Scale (VAS) 10-point scale score assessing tiredness | Participants asked: 'how sleepy do you feel right now?' on a 10-point scale where 0 is not at all and 10 is extremely sleepy | Before and each each VR session, throughout length of participation in the VR trial, 5 weeks | |
Other | Change in the Visual Analogue Scale (VAS) 10-point scale score assessing connection to nature | Participants asked: 'how connected to nature do you feel right now?' on a 10-point scale where 0 is not at all and 10 is extremely connected | Before and after each VR session, throughout length of participation in the VR trial, 5 weeks | |
Other | Change in The Patient Health Questionnaire-2 (PHDQ-2) score | Scores range from 0 to 6 with higher scores indicative of lower mood. A score of 3 or above has been used to indicate possible depression. | Before and after each VR session, throughout length of participation in the VR trial, 5 weeks | |
Other | Change in The Generalized Anxiety Disorder 2-item scale score | Scores range from 0 to 6 with higher scores indicative of greater generalised anxiety. A score of 3 or above has been used to indicate possible generalized anxiety disorder. | before each VR relaxation session throughout length of participation in the VR trial, 5 weeks | |
Other | Change in the Visual Analogue Scale (VAS) 10-point scale score assessing sleep quality | Participants asked to rate how well they have been sleeping in the last week on a 10-point scale where 0 is poorly and 10 is very well | before each VR relaxation session throughout length of participation in the VR trial, 5 weeks | |
Other | Change in the Slate-Usoh-Steed Sense of Presence Questionnaire (SUS) score modified to this study's VR 'relaxing environment' to measure sense of presence in the virtual environments | Scores range from 6 to 42 with higher scores indicative of a greater sense of presence in the VR environment. | after each VR relaxation session throughout length of participation in the VR trial, 5 weeks | |
Primary | Number of wards and community teams agree to hosting the project and number that do not agree to hosting the VR relaxation project | as assessed via a tally of acceptances and refusals | Through study completion, an average of 22 months | |
Primary | Number of people who consent to take part | as assessed via a tally of acceptances and refusals | Through study completion, an average of 22 months | |
Primary | Average adherence to VR relaxation sessions and assessments | as assessed via a record of number of VR sessions and number of assessments attended, and number of VR sessions and assessments not attended | Throughout length of participation in the VR trial, 5 weeks | |
Primary | Number of Participants With Treatment-Related Adverse Events | as assessed via a tally of all medical effects observed and all medical effects reported by participants | Through study completion, an average of 22 months | |
Primary | What proportion of participants adhere to the 20-min VR session | as assessed via a record of number of VR sessions completed in full (20 minutes) and number of sessions aborted before completion | Throughout length of participation in the VR trial, 5 weeks | |
Secondary | Change in The Perceived Stress Scale (PSS-10) score | PSS-10 scores range between 0 and 40. Lower scores indicate lower perceived stress. A score of 27 or over is considered high perceived stress. | baseline, 5-weeks | |
Secondary | Change in The Penn State Worry Questionnaire (PSWQ) score | Scores range from 16 to 80 with higher scores indicative of higher levels of trait worry. A score of 52 or above suggested the person is currently having some problems with worry | baseline, 5-weeks | |
Secondary | Change in The Oldenburg Burnout Inventory (OLBI) score | Scores range from 16 to 64 with higher scores indicative of higher burnout. A score of 35 or above has been used to indicate a higher risk of burnout. | baseline, 5-weeks | |
Secondary | Change in The Pittsburgh Sleep Quality Index (PSQI) score | Scores range from 0 to 21 with higher scores indicative of greater difficulty with sleep. A score of 5 or above is considered a significant sleep disturbance. | baseline, 5-weeks | |
Secondary | What proportion of participants successfully complete their personal goal, this will be measured using the Goal Attainment Scaling (GAS) | personalized training goals (e.g. I would like to be able to sleep better) will be operationalised and measured using the GAS and the investigators will record the number of participants who complete their goal and the number who do not | baseline, 5-weeks |
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