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Clinical Trial Details — Status: Enrolling by invitation

Administrative data

NCT number NCT06440200
Other study ID # 202401209RINE
Secondary ID
Status Enrolling by invitation
Phase N/A
First received
Last updated
Start date January 18, 2024
Est. completion date August 30, 2024

Study information

Verified date March 2024
Source National Taiwan University Hospital
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

This study aims to explore the health effects of group games for patients with chronic mental illness. The goal of this clinical intervention study is to compare the efficacy of group games in two ways (experimental group/ group game-based or control group) to improve the health of patients with chronic mental illness. The main questions it aims to answer are: The efficacy of applying group game-based activities to increase interest and improve the physical fitness of patients with chronic mental illness. Also, the goal of this clinical interventional study is to clarify the positive benefits of psychological and social aspects. Subjects will be asked to complete the questionnaire and physical ability examination after filling out the consent of this study. Participants will be randomly divided into two groups. Participants in the experimental group will accept the group game-based activities for 12 weeks (twice per week, 22 times). In contrast, Participants in the control group will accept the activities the psychiatric day wards and halfway house offer as usual. After 12 weeks of intervention, The Participants in both groups will be asked to fill out the questionnaire and physical ability examination. One month later, Participants in both groups will be asked to fill out the questionnaire and physical ability examination again. The study will last for 4 months. The time points for completing the questionnaire are listed following: Baseline/ pre-intervention test(T1), First post-intervention test (T2, 12 weeks later) and Second post-intervention test (T3, 4 weeks later). The researchers will compare the difference in effectiveness between the two groups.


Description:

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Study Design


Intervention

Behavioral:
group gamed-based activity
Participants in interventional group will play the active-type software with Switch game console which develops by Nintendo company. Team building, cooperation, cohesion, sense of belonging and sense of achieving will be emphasized.

Locations

Country Name City State
Taiwan National Taiwan University Hospital Taipei

Sponsors (1)

Lead Sponsor Collaborator
National Taiwan University Hospital

Country where clinical trial is conducted

Taiwan, 

Outcome

Type Measure Description Time frame Safety issue
Primary Height Height in meters. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary Weight Weight in kilograms. Weighing machine will be used. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary BMI Body Mass Index(BMI), Weight and height will be combined to report BMI in kg/m^2. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary Waist circumference The measuring tape will pass through the middle point between the upper edge of the left and right intestinal bones and the lower edge of the ribs. The Length of the measuring tape will be the results of Waist circumference. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary Buttocks circumference The measuring tape will pass through the high point of buttocks. The Length of the measuring tape will be the results of Waist circumference. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary 10-meter walking time at comfortable Time in second. To measuring time of walking at comfortable for 10 meters. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary 10-meter walking time at maximum Time in second. Investigators will measure the time of walking at maximum for 10 meters. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary Get up and Go test Time in second. First, The patient will sit on a chair. Second, he/she will stand up and go for 3 meters. At last, he/she will turn around and go back to have a sit. Investigators will measure time of the process. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary 5 times sit-to-stand-test Time in second. First, The patient will sit on a chair. Second, he/she will stand up and sit down immediately. The patients will be asked to do this process for 5 times. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Primary Body fat percentage Investigators will measure patients' body fat percentage by the body fat machine produced by Inbody company. T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)
Secondary Patient health questionnaire-9 The abbreviation of patient health questionnaire-9 is PHQ-9. The total number of questions is 9. The minimum and maximum values are 0 and 27 respectively. Then, the higher scores mean a worse outcome. Depression rating scale will be done at T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16). motivation of group game-based activities will be at T2=first post-test(Week 12) and T3=second post-test(Week 16).
Secondary World Health Organization Quality-of-Life Scale The abbreviation of World Health Organization Quality-of-Life Scale is WHOQOL-BREF. The total number of questions is 28. The minimum and maximum values are 28 and 140 respectively. Then, the higher scores mean a better outcome. The questionnaire of quality of life will be done at T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16). motivation of group game-based activities will be at T2=first post-test(Week 12) and T3=second post-test(Week 16).
Secondary Chinese version of interactive video games questionnaire on satisfaction and feasibility The total number of questions is 13. The content of the questionnaire includes whether the games is easy, the games can bring happiness and deserve to play, etc. Motivation of group game-based activities will be done at T2=first post-test(Week 12) and T3=second post-test(Week 16).
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