Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT05285618 |
Other study ID # |
R00EY029329 |
Secondary ID |
R00EY029329 |
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
January 11, 2022 |
Est. completion date |
August 31, 2023 |
Study information
Verified date |
January 2024 |
Source |
University of California, Santa Barbara |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The goal of this project is to quantify and computationally model the perceptual experiences
of Argus II retinal prosthesis patients. The investigators will produce visual percepts in
patients either by directly stimulating electrodes or by asking them to view a computer or
projector screen and using standard FDA-approved stimulation protocols (as is standardly used
for their devices) to convert the computer or projector screen image into pulse trains on
their electrodes. Performance of patients will be compared to that of sighted control
subjects viewing a simulation of the vision generated by Argus II in virtual reality.
Description:
Retinal dystrophies such as retinitis pigmentosa and macular degeneration result in profound
visual impairment in more than 10 million people worldwide. One treatment technology, visual
neuroprostheses, aims to restore vision by electrically stimulating surviving cells in the
retina or early visual cortex, analogous to cochlear implants. Two devices are approved for
commercial use, with others scheduled to start clinical trials within a few years. However,
current devices suffer from substantial perceptual distortions due to interactions between
the implant electronics and the underlying neurophysiology. Here the investigators will
combine human psychophysics, computational modeling, virtual reality (VR), and machine
learning (ML) to develop and validate novel stimulation protocols for visual prosthesis
patients that reduce perceptual distortions and thereby improve the effectiveness of
neuroprostheses.
Aim 1: To optimize stimulation protocols using a psychophysically validated phosphene model.
The simplistic simulation protocols currently used by prosthetic device manufacturers do not
account for the perceptual distortions reported in clinical trials. In contrast, a
computational model based on psychophysical data may better predict the perceptual
distortions of Argus II (Second Sight) users.
1. The investigators will psychophysically validate the computational model by stimulating
arbitrary combinations of single, paired, and multiple electrodes. The model will be
tested in Argus II patients, and their performance will be compared to that of 'virtual
patients'-sighted subjects viewing percepts generated by the model.
2. Using training sets generated by the model, the investigators will train a deep neural
network to learn an approximate inverse transform of the model that can be used to
identify the stimulation protocol that minimizes perceptual distortions for oriented
gratings and moving bars. The investigators will then test whether this improves
performance of Argus II and virtual patients in an orientation discrimination and
direction-of-motion identification task.
Aim 2: To develop an improved model by incorporating electrophysiological data that can
further optimize stimulation protocols.
The model developed in Aim 1 was based on psychophysical data. However, the distortions
described above have also been observed in vitro. In this aim, the investigators will develop
an improved model to study how spatiotemporal neuronal dynamics impact prosthetic
effectiveness. This will expand the search space within which to search for optimized
protocols. The investigators will:
1. Incorporate key physiological observations from the literature into the model described
above in a step-by-step fashion. After each step, the effect of these alterations on the
model's ability to predict psychophysical data will be measured.
2. Use a deep neural network to learn an approximate inverse transformation of this more
complex improved model, and test whether this improves performance of Argus II and
virtual patients in an orientation discrimination and direction-of-motion identification
task.
Aim 3: To develop novel stimulation protocols by applying computer vision to 'virtual
patients' in VR.
The investigators will embed the model developed in Aim 2 in VR to generate 'VR virtual
patients' to quickly and efficiently test novel stimulation protocols using visually typical
individuals. Protocols that result in good VR performance will be validated in real
prosthesis patients. The investigators will:
1. Use VR virtual patients to predict systematic errors of Argus II users in a two-point
discrimination task.
2. Assess the impact of eye movements on behavioral performance using a gaze-contingent
display in VR.
3. Assess the potential of computer vision preprocessing methods such as edge enhancement,
retargeting, and decluttering to improve vision by measuring behavioral metrics on an
object recognition task in VR. The most promising techniques will be tested in Argus II
patients.
These experiments are designed to quantify the perceptual experiences of retinal prosthesis
patients and follow standard procedures for collecting behavioral data. Performance in
patients will be compared to performance in normally sighted control subjects viewing stimuli
manipulated to match the expected perceptual experience of prosthesis patients.
The investigators will produce visual percepts in patients either by directly stimulating
electrodes (using FDA approved pulse trains) or by asking them to view a computer or
projector screen and using standard FDA approved stimulation protocols (as is standardly used
for their devices) to convert the computer or projector screen image into pulse trains on
their electrodes. All stimulation protocols will be FDA approved. Control subjects will view
stimuli on a computer monitor or through a virtual reality (VR) system. In some cases, the
stimuli presented to control subjects with normal vision will be distorted so as to match the
perceptual experience of subjects with prostheses.
The normal method of stimulation is a chain from a camera mounted on eye glasses through a
video processing unit (VPU) which converts the video image into FDA-approved electronic pulse
trains.
Sometimes subjects will be tested using the camera. More often, the investigators will carry
out 'direct stimulation' by using an external computer to directly specify pulse trains (e.g.
a 1s 10 Hz cathodic pulse train, with a current amplitude of 100 microAmps and a pulse width
of 45 microseconds to Electrode 12). These direct pulse trains are then sent to the VPU.
This VPU contains software that makes sure that these pulse trains are within FDA-approved
safety limits. For example, these pulses must be charge-balanced (equal anodic/cathodic
charge) and must have a charge density below 35 microCoulombs/cm2. Sometimes subjects will be
tested using the camera. Sometimes the investigators will directly send pulses to the VPU by
directly specifying pulse trains (e.g. send a 1 s 10 Hz cathodic pulse train, with a current
amplitude of 100 microAmps and a pulse width of 45 microAmps to Electrode 12) via Second
Sight's FDA approved software suite (including their Clinical Fitting System). There are two
stages in the software that ensure that these pulse trains must remain within FDA limits: (1)
every app in the software suite is based on an FDA approved application programming interface
(API) that carries out checks and will "gracefully error" if the specified pulse trains are
outside acceptable bounds, (2) the VPU's firmware is programmed to only deliver FDA approved
pulses.
The frequency of the pulse train and the current amplitude of the pulse train is not actually
a critical safety issue, since the electronic/neural interface is robust to extremely high
rates of stimulation and high current levels.
However, high frequency pulse trains or high amplitude pulse trains can produce discomfort in
patients (analogous to going from a dark movie theatre to sunlight) due to inducing
large-scale neuronal firing. The investigators will normally be focusing on pulse-train
frequencies/amplitudes that are in the normal range used by the patient when using their
device.
If the investigators use parameters that might be expected to produce a more intense neural
response (and therefore have the potential to cause discomfort) they will always introduce
them in a step-wise function (e.g. gradually increasing amplitude) while checking that the
sensation is not 'uncomfortably bright', and they will immediately decrease the intensity of
stimulation if patients report that the sensation approaches discomfort. The PI has
experience in this approach, and will train all personnel on these protocols.
In response to the stimulation/image on the monitor, subjects will be asked to make
behavioral judgments. Examples include detecting a stimulus ('did you see a light on that
trial'), reporting size by drawing on a touch screen, reporting shape by selecting a tactile
object of similar shape, or identifying what letter has been presented. The investigators
will use standard protocols for collecting behavioral data. The patient will either use
verbal report, will draw shapes on a touch screen, or will use the keyboard or keypad
attached to a computer as a means of reporting about the stimuli. Both patient response and
reaction time will be recorded.
None of these stimuli will elicit emotional responses or be aversive in any way.
In some cases, the investigators will also collect data measuring subjects' eye position.
This is a non-invasive procedure that will be carried out using standard eye-tracking
equipment via an infrared camera that tracks the position of the subjects' pupil. Only
measurements like eye position or eye blinks will be recorded, so these data do not contain
identifiable information.
Patients will sit in a comfortable chair approximately 100 cm from either a computer monitor
or a back-projection screen onto which an image is projected using a video projector. The
patient's chin will rest on a chin rest so as to prevent head movements. Auditory stimuli may
be used to cue the beginning of trials/response period. These auditory cues will be at
comfortable loudness levels.
Patients are encouraged to take breaks as often as needed (they may leave the testing room).
The investigators will use various experimental techniques including: (1) Same-different -
e.g. subjects are shown two percepts and are asked if they are the same or different. (2)
Method of adjustment - e.g. subjects are asked to adjust a display/stimulation intensity
until a percept is barely visible, (3) 2-alternative-forced choice - e.g. patients will be
presented with two stimuli and asked which of the two stimuli is brighter (4) Identification
- patients are asked to identify which letter was presented.
In some cases, as well as measuring accuracy, the investigators will also measure improvement
with practice by repeating the same task across multiple sessions (up to 5 sessions, each
carried out on different testing days).