Physical Activity Clinical Trial
— E-SPORTOfficial title:
E-SPORT: Evaluating the Sportive Potential Of Relevant New Talents - Development of a Specific Training Approach Based on Physical Activity for E-athletes and Gamers
Verified date | April 2024 |
Source | Universitaet Innsbruck |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at all. Participants are gamers and e-athletes who play at least >2hours peer week. The main questions it aims to answer are: - Does physical training have an effect on e-sport related abilities (hand grip strength, reaction, anticipation) - Does the training of specific elements, which aim at these abilities "out-game", transfer on the actual skills needed using a keyboard and mouse Participants will be randomly - but mediated by hours of playing per week - distributed in 1 of 3 groups. - Group 1 will 3 times per week for 30 minutes perform a specific physical training with focus on abilities needed in e-sport (grip strength, reaction, anticipation) over a timespan of 8 weeks. - Group 2 will perform a similar physical training (load, intensity) to Group 1, but without specific elements. - Group 3 will serve as control group without any training. Researchers will compare Group 1, Group 2 and Groups 3 to see if the different trainings (Group 1 and Group 2) have different effect on e-sport performance and if no training (Group 3) differs in e-sport performance development.
Status | Active, not recruiting |
Enrollment | 28 |
Est. completion date | September 30, 2024 |
Est. primary completion date | April 19, 2024 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 10 Years to 50 Years |
Eligibility | Inclusion Criteria: - playing video games on a regular basis (>2h per week) - willing to take part in an 8 weeks intervention period containing physical training Exclusion Criteria: - any reasons which would make participation in physical activity impossible, such as acute injuries, chronic health problems or medical advices |
Country | Name | City | State |
---|---|---|---|
Austria | Department of Sport Science | Innsbruck | Tyrol |
Lead Sponsor | Collaborator |
---|---|
Universitaet Innsbruck |
Austria,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Grip Strength (Out-Game) | Grip strength of the hand measured in kg using the Takei Dynamometer 5401 | Baseline and week 8 | |
Primary | Reaction Time (Out-Game) | Reaction time will be measured using a browser solution (aimbooster.com) and a 4-fold reaction test including 4 buttons which need to be pressed when a certain light shows up. Left upper corner light = left hand, right upper corner light = right hand, left lower corner light = left foot, right lower corner light = right foot. Per round, the lights will light up 10 times and the average reaction time will be calculated. | Baseline and week 8 | |
Primary | Anticipation (Out-Game) | The test is a horizontally moving laser, who differs in speed randomly. The test starts with ten left-to-right movements to get into the lasers' movement behavior, after which the actual test start. The task is to click on a button, just in the moment when the laser reaches the middle point, which is indicated by a "X" on the wall. The software detects the time difference for ten trials, if the click was performed too early, or too late respectively. | Baseline and week 8 | |
Primary | Whole Body Fitness | To test the ability of the participants to react not only using one movement, but combining different movements as a whole-body movement and fitness test, the BlazePods will be used. This training device consists of 4 so-called "pods", which are controlled by a smartphone application and enlighten in randomized order. The task is to tap upon the pod, as soon as it lights up. The test lasts 60 second, implementing a cardiovascular test. | Baseline and week 8 | |
Primary | Gaming Performance - Accuracy/Speed and Anticipation | Participants have to click on 1 of 3 visible circles which appear in the 3D surrounding of the game AimLab fpr 60 seconds. The task is to be as fast as possible in eliminating the circles, testing accuracy and speed of the participants. The AimLab software is a validated tool in measuring abilities needed in First-person-Shooters (FPS).
A second task will be to track a circle which flicks randomly from one side to the other, again for 60 seconds. This ability is also needed in all FPS games. |
Baseline and week 8 | |
Secondary | Well-being after training | Participants of the experimental group are asked to rate their subjective wee-being on a 10-point likert scale before, during and after the exercise interventions | Baseline, Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8 |
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