Physical Activity Clinical Trial
Official title:
Effects of Playing Pokemon Go on Physical Activity
Verified date | November 2018 |
Source | San Diego State University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults. The study also aimed to assess people's experience playing the game, identify specific features of the game that users like/dislike, and explore game features that may promote overall well-being.
Status | Completed |
Enrollment | 30 |
Est. completion date | March 31, 2018 |
Est. primary completion date | March 22, 2018 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 25 Years |
Eligibility |
Inclusion Criteria: - Enrolled as a full-time undergraduate or graduate student at participating University - Willingness to be randomized to one of the three study conditions - Never played or a Novice Player of Pokemon Go (Cannot have previously exceeded Level 5) - Not currently meeting physical activity guidelines for adults (i.e., 150 minutes per week of moderate-intensity aerobic activity and/or 75 minutes per week of vigorous-intensity aerobic activity). Assessed via the GPAQ questionnaire. Exclusion Criteria: - Unable to leisurely walk for 30 minutes consecutively |
Country | Name | City | State |
---|---|---|---|
United States | Institute for Behavioral and Community Health | San Diego | California |
Lead Sponsor | Collaborator |
---|---|
San Diego State University | University of Southern California |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Steps per day | Steps per day measured via the Fitbit | Six weeks |
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