Physical Activity Clinical Trial
Official title:
BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity. In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%.Previous interventions that aimed to increase childhood physical activity produced small to negligible effects. One possible explanation is that individuals were not intrinsically motivated towards physical activity during the intervention period. Children spend a substantial amount of their time behind a game consule. There are a number of applications that motivate increase in physical activity in a fun way through engaging individuals in games that mix real and computing worlds. These games became known as serious games. In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker and battle to stimulate physical activity behaviour in primary school children (grades 5th to 7th).
The study design will be a randomized controlled trial regarding a physical activity
intervention. A 1:1 randomization will be applied with intervention schools and matched
control schools. The intervention school will recieve the BOOSTH intervention. The
intervention duration is 6 months. Measurements will be performed at baseline and 3, 6 and 12
months after the start.
The investigational treatment is the BOOSTH physical activity intervention. Children in the
intervention school will start with the BOOSTH intervention on top of the regular PE lessons.
The child will receive the BOOSTH activity tracker. The child (under supervision of the
teacher) needs to download the BOOSTH sync app and the BOOSTH game app. Therefore it is
important that the school works with a device with Bluetooth. We will create a login account
for each child. After installing the apps, the activity tracker measures step counts, which
are translated into activity points. These activity points will be used to unlock levels in
the BOOSTH game app. The child synchronizes their activity points, with Bluetooth connection,
in the BOOSTH sync app and immediately the child can open the BOOSTH game app to play a level
in the game. The child needs seven green lights (corresponding to 30 minutes of performed
physical activity) to unlock a level in the game. The first four levels are for free, to gain
the interests of the child, but thereafter the child needs to be physically active to unlock
the rest of the levels in the game.
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