Parkinson Disease Clinical Trial
Official title:
Evaluation of a Computer Game Based Rehabilitation System for Assessment and Treatment of Balance and Gait Impairments in Individuals With Parkinson's Disease.
Examining the feasibility and acceptability of the computer game based rehabilitation system for improving balance, gait and executive function in individuals with PD. This will involve a pilot case series intervention study of individuals with PD will be conducted.
This research study will involve a case series pilot study of individuals with PD.
Conventional therapy programs for PD population target motor and cognitive deficits in
isolation. Recently there has been a growing interest in the application of digital media in
rehabilitation. Exergaming and the use of cognitive games have shown good results in patients
with Traumatic brain injury, Cerebral palsy, stroke rehabilitation and geriatric population
for mobility limitations and dementia.
All the 30 participants from the previous objective will be requested to take part in our
objective 2. Objective 2 research protocol will be an 8- week (twice per week) training
program of DT balance and DT walking exercises.
Each session will be 45 minutes long. A basic computer game based exercise program will be
designed for each participant depending upon their functional status. Every Participant will
receive orientation and training about CGBRS, motion mouse and video-games. For initial
sessions, relatively slow and large target movements will be selected for the computer games.
Game speed, amplitude, mouse sensitivity, and difficulty will be progressed as tolerated for
each participant.
Participants will be asked to stand on a stationary treadmill, in front of a LED monitor
which will be placed 1 meter away from the treadmill. The treadmill has front and side hand
rails so is a convenient place to perform the DT balance activities. The participants will
also be fitted with a safety harness. The participants will be asked to wear a head band
which is instrumented with the motion sense mouse. Thus, hands-free head rotations will be
used to interact with the computer games selected for the DT rehabilitation program. Six to
eight computer games will be selected for each participant from a collection of over 60
purchased from Big Fish Games (www.bigfishgames.com). The computer games involve
goal-directed visuospatial executive cognitive activities including visual search and
tracking of multiple targets, movements of different speeds to interact with game targets
with varying movement precision, the presence of distracters, matching and puzzle game.
Participants will play the computer games under the following conditions: -
- While standing on a fixed surface (warm -up duration for 5 minutes)
- While Standing on a compliant sponge pad to increase balance demands (duration - 10
minutes)
- While walking on a treadmill at a predetermined comfortable speed for an interval of 2-3
minutes with 1-2 min rest periods (duration of the treadmill walking component will be
20 minutes.
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