Pain, Acute Clinical Trial
Official title:
Virtual Reality Analgesia for Brief Thermal Pain
Verified date | August 2022 |
Source | University of Washington |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Using immersive virtual reality as a form of pain distraction during a brief "painful but tolerable" temperature.
Status | Completed |
Enrollment | 48 |
Est. completion date | June 3, 2022 |
Est. primary completion date | June 3, 2022 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool - Able to read, write and comprehend English - Able to complete study measures - Willing to follow our UW approved instructions - 18 years of age or older - Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool - Able to read, write and comprehend English - Able to complete study measures - Willing to follow our UW approved instructions - 18 years of age or older The following temporary inclusion/exclusion criterion will exist only as long as required or appropriate for COVID pandemic conditions. COVID-19 precautions. Vaccinated: Individuals are considered fully vaccinated 2 weeks after the second dose in a 2-dose series (e.g., Pfizer or Moderna) or 2 weeks after a single-dose vaccine (e.g., Johnson & Johnson). All students and researchers must wear masks at all times during the study, and participants and researchers must provide proof of full vaccination for full participation. If participants do not have proof of vaccination or are unvaccinated, they are still free to sign up for the study. They are invited. They can still earn the extra credit by reading educational materials, in person, during their scheduled time slot. If unvaccinated, or if they have no proof of vaccination, we request that students provide proof of a negative COVID-19 test from the UW test site at the faculty lounge, dated within 24 hours of the study (non-vaccinated students need a recent negative COVID-19 test from the UW before participating in the non-VR educational materials option. - Exclusion Criteria: - People how have already previously participated in this same study (e.g., last quarter) are not eligible to participate again. - Not enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool - Not be able to read, write and comprehend English - Younger than 18 years of age. - Not capable of completing measures - Not capable of indicating pain intensity, - Not capable of filling out study measures, - Extreme susceptibility to motion sickness, - Seizure history, - Unusual sensitivity or lack of sensitivity to pain, - Sensitive skin, - Sensitive feet - Migraines - Diabetes The following temporary inclusion/exclusion criterion will exist only as long as required or appropriate for COVID pandemic conditions. COVID-19 precautions. Vaccinated: Individuals are considered fully vaccinated 2 weeks after the second dose in a 2-dose series (e.g., Pfizer or Moderna) or 2 weeks after a single-dose vaccine (e.g., Johnson & Johnson). All students and researchers must wear masks at all times during the study, and participants and researchers must provide proof of full vaccination for full participation. If participants do not have proof of vaccination or are unvaccinated, they are still free to sign up for the study. They are invited. They can still earn the extra credit by reading educational materials, in person, during their scheduled time slot. If unvaccinated, or if they have no proof of vaccination, we request that students provide proof of a negative COVID-19 test from the UW test site at the faculty lounge, dated within 24 hours of the study. |
Country | Name | City | State |
---|---|---|---|
United States | University of Washington (only Psych students eligible, public not eligible for participation) | Seattle | Washington |
Lead Sponsor | Collaborator |
---|---|
University of Washington |
United States,
Al-Ghamdi NA, Meyer WJ 3rd, Atzori B, Alhalabi W, Seibel CC, Ullman D, Hoffman HG. Virtual Reality Analgesia With Interactive Eye Tracking During Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design). Front Hum Neurosci. 2020 Jan 23;13:467. doi: 10.3389/fnhum.2019.00467. eCollection 2019. — View Citation
Hoffman HG. Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention. Sci Rep. 2021 May 21;11(1):10672. doi: 10.1038/s41598-021-89526-4. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Worst pain, baseline, participant's rating of "worst pain" during baseline measure | Baseline, Worst pain rating using a single graphic rating scale, 0 = no pain, 10 = excruciating pain | Immediately after a single 10 second test (no more than 10 minutes before the subsequent test stiim) | |
Primary | participant's rating of "worst pain" during test phase | Test phase, Worst pain rating using a single graphic rating scale, 0 = no pain, 10 = excruciating pain | Immediately after each single 10 second test stimulus (< 10 minutes after baseline pain rating) | |
Secondary | Baseline, participants rating of "time spent thinking about pain" | Baseline Time thinking, Single a single graphic rating scale, 0 = none of the time, 10 = all of the time | Immediately after a single 10 second test (no more than 10 minutes before the subsequent test stiim) | |
Secondary | Test Phase, participants rating of "time spent thinking about pain" during test phase | Test phase, Time rating, using a single graphic rating scale, 0 = none of the time, 10 = all of the time | Immediately after each single 10 second test stimulus (< 10 minutes after baseline pain rating) | |
Secondary | Baseline, participants rating of "pain unpleasantness" | Baseline, Unpleasant rating, using single graphic rating scale, 0 = not unpleasant at all, 10 = excruciatingly unpleasant | Immediately after a single 10 second test (no more than 10 minutes before the subsequent test stiim) | |
Secondary | Test phase, participants rating of "pain unpleasantness" during test phase | Test phase, pain unpleasantness, 0 = not unpleasant at all, 10 = excruciatingly unpleasant | Immediately after each single 10 second test stimulus (< 10 minutes after baseline pain rating) | |
Secondary | Baseline, participants rating of "Fun" during baseline | Baseline fun, 0 = no fun at all, 10 = extremely fun | Immediately after a single 10 second test (no more than 10 minutes before the subsequent test stiim) | |
Secondary | Test Phase, participants ratings of "Fun" during test phase | Test phase fun, 0 = no fun at all, 10 = extremely fun | Immediately after each single 10 second test stimulus (< 10 minutes after baseline fun rating) | |
Secondary | Baseline pain intensity: participants ratings of pain intensity during brief pair of 10 sec stimuli | Baseline, pain intensity rating using a single graphic rating scale, 0 = no pain, 10 = excruciating pain | Immediately after a single 10 second test (no more than 10 minutes before the subsequent test stiim) | |
Secondary | Accuracy on the odd number task during No VR, Low tech VR and High tech VR | participants accuracy on the attention demanding "odd number" task (Hoffman, 2021) | No pain during this measure, measured within 10 minutes after the QST measures are completed. |
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