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Clinical Trial Summary

one of the primary components of effective teaching is student engagement and that engagement is critical for learning


Clinical Trial Description

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors. ;


Study Design


NCT number NCT04859192
Study type Interventional
Source Mansoura University
Contact
Status Completed
Phase N/A
Start date April 22, 2021
Completion date February 15, 2022