Clinical Trials Logo

Clinical Trial Summary

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.

2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).

3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.


Clinical Trial Description

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.

2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).

3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.

Primary Outcome Measure:

The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.

[Time Frame: 5 Weeks]

Secondary Outcome Measures:

Body Mass Index Measuring height and weight [Time Frame: 5 Weeks]

Waist-hip ratio Measuring the ratio of waist to hip [Time Frame: 5 Weeks]

10-m walking time at comfortable Measuring the 10-m walking time at comfortable [Time Frame: 5 Weeks]

10-m walking time at maximum Measuring the 10-m walking time at maximum [Time Frame: 5 Weeks]

Get Up and Go test Measuring the Get Up and Go test [Time Frame: 5 Weeks]

5 times sit-to-stand test Measuring the 5 times sit-to-stand test [Time Frame: 5 Weeks]

Hierarchy of the Care Required This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.

[Time Frame: 5 Weeks]

CHQ-12 (Chinese Health Questionnaire) This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.

[Time Frame: 5 Weeks]

Short FES-I (Chinese version of the Falls Efficacy Scale ) This is a 7-item scale to assess patient's vulnerability to fall. [Time Frame: 5 Weeks] ;


Study Design


Related Conditions & MeSH terms


NCT number NCT04346303
Study type Interventional
Source National Taiwan University Hospital
Contact Chang Jung-Chen, PhD
Phone (02)223123456
Email jungchenchang@ntu.edu.tw
Status Recruiting
Phase N/A
Start date March 16, 2020
Completion date December 31, 2020

See also
  Status Clinical Trial Phase
Active, not recruiting NCT05963269 - The Effect of the Game on Students' Intramuscular Injection Skills N/A
Not yet recruiting NCT04337229 - Evaluation of Comfort Behavior Levels of Newborns With Artificial Intelligence Techniques N/A
Completed NCT05823350 - The Effect of Abdominal Massage on Pain and Distention After Colonoscopy N/A
Completed NCT03582592 - Fluid Distribution Timetable on Adherence to Fluid Restriction of Patients With End-Stage Renal Disease on Hemodialysis N/A
Recruiting NCT04174950 - Perioperative ERAS Based Nursing Intervention for Laryngeal Cancer Patients N/A
Not yet recruiting NCT06262698 - The Effect of HBM-Based Education on Nursing Students N/A
Completed NCT05335759 - Coaching Programme for Preceptorship of Undergraduate Nurses' Students
Recruiting NCT05083221 - Effect of an Aural Rehabilitation Program in Hearing-impaired Older Adults N/A
Completed NCT05038514 - The Effect of Music Therapy in COVID-19 Patients Given Prone Position N/A
Recruiting NCT06101641 - Effect of Shellac Nail Polish Application on Pulse Oximetry Measurements in Healthy Individuals N/A
Completed NCT05332535 - Serious Game On Stoma Care Education For Nursing Students N/A
Completed NCT04343352 - Evaluation of the Efficiency of Mobile Application for Parents of Children With Epilepsy N/A
Completed NCT05424770 - The Effect of the Crossword Used in Nursing Education on Learning Success N/A
Completed NCT05618665 - The Effect of Asthma Education Given by Taking Health Literacy Into Account N/A
Completed NCT05379361 - Program Development Study for Emotional Intelligence N/A
Recruiting NCT02955836 - Effectiveness of Monitoring Information System of Nursing Related Patient Safety and Quality Indicators N/A
Completed NCT02581800 - Effect and Experience of PreHomeCare of Preterm Infants Using Telecommunication and Smartphone Application N/A
Active, not recruiting NCT05817396 - Dissemination of Physical Activity-related Health Competence in Vocational Education of Nursing Care N/A
Not yet recruiting NCT04983290 - Outcomes to the Nutritional Need of Patients With Parkinson's Disease N/A
Completed NCT04730141 - Effect of Mobilization Protocol on Mobilization N/A