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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT06165549
Other study ID # Internet Gaming Disorder
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date December 16, 2023
Est. completion date August 31, 2024

Study information

Verified date June 2024
Source Jinan University Guangzhou
Contact Qian Tao, phD
Phone +8618818879657
Email hhyang12138@163.com
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy


Recruitment information / eligibility

Status Recruiting
Enrollment 90
Est. completion date August 31, 2024
Est. primary completion date June 30, 2024
Accepts healthy volunteers No
Gender All
Age group 18 Years to 28 Years
Eligibility Inclusion Criteria: 1. the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder; 2. the scores of the Young-Internet addiction Test = 50; 3. playing internet games =20 h/week for =1 year Exclusion Criteria: 1. current or history of psychiatric or neurological illness; 2. current or history of use of illegal substances and other addictions; 3. current use of psychotropic medications ; 4. any history of head trauma, presence of metal in the body or other contraindication to functional MRI scanning

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Light therapy
The light therapy will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at 5000 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14±5 days.
Light placebo therapy
The light placebo intervention will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at less than 200 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14±5 days.
Emotion Bias Modification Training
The training aims at associating gaming pictures with negative words and pictures of healthy activities with positive words. Gaming pictures are always presented with a pair of negative words. Pictures of healthy activities are always presented with a pair of positive words. Each picture is presented with a fixed pair of words. Participants will be instructed to select one word to get the most monetary reward. Specifically, in response to each gaming picture, selecting one word will have a 70% chance to get a monetary reward and the other word will have a 30% chance to get a monetary reward. A similar rationale applies to the pictures of healthy activities. The reward setting will help consolidate target associations.Each training session includes 300 times/trials of each type of association, presented in pseudorandom way. The whole training includes 14±5 days. Participants will receive one training session every day.

Locations

Country Name City State
China Jinan University Guangdong Guangzhou
China South China Normal University Guangzhou Guangdong

Sponsors (1)

Lead Sponsor Collaborator
Jinan University Guangzhou

Country where clinical trial is conducted

China, 

Outcome

Type Measure Description Time frame Safety issue
Primary changes in gaming-related compulsive thoughts The scores of gaming-related compulsive thoughts will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder. baseline and within 1 day after intervention
Primary changes in gaming-related compulsive behaviors The scores of gaming-related compulsive behaviors will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder. baseline and within 1 day after intervention
Primary changes in IGD severity The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder. baseline , within one day after intervention, and one month after intervention
Primary changes in withdrawal symptoms The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale. baseline and within 1 day after intervention
Primary changes in weekly gaming time weekly gaming time will be recorded by Software. baseline and within 1 day after intervention
Primary changes in craving Craving will be assessed using a Visual Analog Scale during a cue-reactivity task. baseline and within 1 day after intervention
Primary changes in inhibition Go NoGo task baseline and within 1 day after intervention
Primary change of BOLD signals Task-based fMRI and resting state fMRI. baseline and within 1 day after intervention
Secondary changes in risk-taking tendencies The balloon analogue risk task (BART) baseline and within 1 day after intervention
Secondary changes in the quality and patterns of sleep The scores of the quality and patterns of sleep will be assessed with the Pittsburgh Sleep Quality Index (PSQI). baseline and within 1 day after intervention
Secondary changes in the severity of depression The scores of the severity of depression will be assessed with the Beck Depression Inventory(BDI) baseline and within 1 day after intervention
Secondary changes in the severity of anxiety The scores of the severity of anxiety will be assessed with the Beck Anxiety Inventory (BAI) baseline and within 1 day after intervention
Secondary changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression The scores of emotion regulation strategies will be assessed with the Emotion Regulation Questionnaire (ERQ) baseline and within 1 day after intervention
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