Cerebral Palsy Clinical Trial
Official title:
Testing Bootle Boot Camp - A New Movement Tracking App to Engage Kids in Home Exercise Programs
This study aims to learn about the engagement and lower limb motor outcomes of children with cerebral palsy, ages 6-12 years, GMFCS Levels I-II, engaging in home-based movement practice using a novel therapy exercise Application, Bootle Boot Camp, offered with and without movement-tracking feedback.
Status | Not yet recruiting |
Enrollment | 16 |
Est. completion date | August 31, 2024 |
Est. primary completion date | August 31, 2024 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 6 Years to 12 Years |
Eligibility | Physiotherapist Inclusion Criteria: - Registered and in good standing with the College of Physiotherapists of Ontario - Minimum 1-year pediatric clinical experience - Caseload consists of clients with cerebral palsy (ages 6-12 years; GMFCS Level I-II) - Works in public sector (Holland Bloorview) or private sector (clinics) within Ontario - Has technology (e.g., laptop) and internet services needed to use Bootle Boot Camp, complete online surveys and video calls - Has managerial and institutional approval Physiotherapist Exclusion Criteria: * Visual/auditory deficits that would limit the physiotherapist's ability to interact with the App Child Inclusion Criteria: - Diagnosis of cerebral palsy (GMFCS Levels I-II) - Ages 6-12 years - Minimum 1 lower limb goal - Able to complete 4 weekly exercise sessions using Bootle Boot Camp for 6 weeks - Not currently receiving physiotherapy services more than once every two months (on an off block from physiotherapy) - Normal or corrected to normal vision and hearing - Child and parent can speak and understand English - Has technology (e.g., laptop) and internet services needed to use Bootle Boot Camp, complete online surveys, and video calls - Child's physiotherapist and parent able and willing to also participate in the study Child Exclusion Criteria: - Botox injection in the last 6 weeks or orthopedic surgery in the last 6 months - Has serial casting, Botox injection, orthopedic surgery or other significant medical intervention during the 6-week training period with the App - Photosensitivity or unstable epilepsy triggered by video games, screen activities or TV light - Visual or auditory deficits that would limit gameplay - Respiratory, cardiovascular, or other significant medical condition that would limit safe gameplay - Engaging in a progressive lower limb muscle strengthening or balance home exercise program as prescribed by a health care provider - An extensive medical or therapeutic schedule (services scheduled on more than 3 days/week) - Scheduled event (e.g., family or school trip) that would limit ability to perform 4 sessions/week for 6 weeks during training period with the App |
Country | Name | City | State |
---|---|---|---|
Canada | Holland Bloorview Kids Rehabilitation Hospital | Toronto | Ontario |
Lead Sponsor | Collaborator |
---|---|
Holland Bloorview Kids Rehabilitation Hospital | Canadian Institutes of Health Research (CIHR) |
Canada,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Adherence (as a measure of behavioural engagement) | The number of exercise repetitions that are attempted each session will be tracked and recorded by the 3D camera computer system and will be expressed as a proportion of the total number of prescribed repetitions | Week 1 - 6 | |
Secondary | Smileyometer Scale | Children will rate their level of fun and how helpful they feel the game is for their body after each exercise session using customized Smileyometer rating scales. The Smileyometer scale is a 5-point smiley face rating scale with anchors of 1 relating to "Awful" and 5 to "Brilliant" that is used to measure product liking. Higher scores reflect greater experienced fun. | Week 1 - 6; Session 1 - 24 | |
Secondary | Exercise fidelity | The total acceptable repetition count (based on predefined movement quality criteria) for each exercise will be tracked and recorded by the 3D camera computer system and will be expressed as a proportion of the total number of prescribed repetitions. | Week 1 - 6; Session 1 - 24 | |
Secondary | Bootle Boot Camp Acceptability Survey | Children will rate perceived therapeutic effectiveness of each version of the App after the 4-week comparison period using the study-specific Bootle Boot Camp Acceptability Survey. The survey consists of questions with open-ended responses, rating agreement with statements (e.g., I had fun playing Bootle Boot Camp) on a 5-point rating scale with 1 representing 'disagree' to 5 representing 'agree,' and selecting which version of the App they feel best answers each question (e.g., which version of the game was most helpful for your body?) | 4th week mark at session 16 | |
Secondary | Five Time Sit to Stand Test | The test measures the time needed to complete five consecutive sit to stand cycles as fast as possible as a measure of lower limb functional strength. Children will complete this test at the start and end of their six weeks of game play with Bootle Boot Camp | Week 1 at session 1 & Week 6 at session 21 | |
Secondary | Modified Timed Up and Go | The test measures the time in seconds to rise from a chair, walk 3m and return to sitting as a measure of functional mobility. Children will complete this test at the start and end of their six weeks of game play with Bootle Boot Camp. | Week 1 at session 2 & Week 6 at session 22 | |
Secondary | One Leg Stance Test | The test measures the time in seconds that a child can balance on one leg as a measure of standing stability. Children will complete this test at the start and end of their six weeks of game play with Bootle Boot Camp | Week 1 at session 3 & Week 6 at session 23 | |
Secondary | Pediatric Reach Test | The test measures the distance that a child can reach forward and sideways in standing and sitting as a measure of balance. Children will complete this test at the start and end of their six weeks of game play with Bootle Boot Camp | Week 1 at session 3 & Week 6 at session 23 | |
Secondary | 30 Second Sit to Stand Test | The test measures the number of sit to stand cycles that a child can complete in 30 seconds as a measure of functional lower limb strength. Children will complete this test at the start and end of their six weeks of game play with Bootle Boot Camp | Week 1 at session 4 & Week 6 at session 24 | |
Secondary | Mobile App Rating Scale | Parents will complete the Mobile App Rating Scale (MARS) for each version of the game to assess each version's value and usability. The MARS assesses App quality through 5 subscales: engagement, functionality, aesthetics, information quality and subjective quality, with questions asked using 1-5 rating scales. An App quality mean score and App subjective quality score is reported. Higher scores denote more positive feelings towards the App. | Week 4 at session 16 | |
Secondary | Canadian Occupational Performance Measure | The Canadian Occupational Performance Measure (COPM) will be used to assess client's performance and satisfaction on self-identified goals pre and post six weeks of Bootle Boot Camp game play. Children rate performance and satisfaction on each activity using 10-point rating scales (minimum score 1 and maximum score 10) with higher scores reflecting higher performance and satisfaction. A change of at least 2 points has been considered clinically meaningful. | Week 0 and Week 7 | |
Secondary | System Usability Scale and Bootle Boot Camp Usability Survey | Physiotherapists will rate the usability of Bootle Boot Camp using the System Usability Scale (SUS) after they have used the App to prescribe a home exercise program to their client. The SUS is composed of 10 questions with SUS scores ranging from 0 to 100, with higher scores reflecting greater usability. | Week 0 | |
Secondary | Pick-A-Mood | Before each exercise session, children will be asked how they are feeling using Pick-A-Mood, a cartoon-based self-report scale with eight characters representing eight different mood states. | Week 1 - 6; Session 1 - 24 | |
Secondary | Semi structured interviews | Children and parents will be interviewed post 6-weeks of Bootle Boot Camp game play to understand families' experiences with using the App for home exercise program completion | Week 7 and Week 8 | |
Secondary | Wong-Bakers Faces Pain Scale | Before each exercise session, children will be asked to rate their level of pain using the Wong Bakers Faces Pain scale, ranging from no pain (score of 0) to the most pain possible (score of 5). Higher scores denote more pain. | Week 1 - 6; Session 1 - 24 | |
Secondary | Study-specific Energy Level Question | Before each exercise session, children will be asked to rate their level of energy using a study-specific energy level scale ranging from no energy (score of 0) to lots of energy (score of 10). Higher scores denote more energy. | Week 1 - 6; Session 1 - 24 |
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