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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04737668
Other study ID # VAMPIRE
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date February 10, 2021
Est. completion date January 26, 2022

Study information

Verified date March 2022
Source Universitair Ziekenhuis Brussel
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction.


Description:

Virtual reality (VR) is a technological rehabilitation tool that allows the user to experience the interaction with a computer-generated environment. It may provide some advantages over conventional care: it allows the simulation of realistic environments and patients feel more motivated by this kind of virtual environment. VR constitutes an enriched environment with augmented multiple sensory feedbacks (auditory, visual, tactile VR enriched environment) that has already shown some efficiency in reducing chronic pain. There is mounting evidence from acute pain conditions, such as wound care, that VR could play a role as an additional treatment method to relieve pain A possible explanation for its mechanism of action is provided by "the gate-theory of attention". VR reduces the perception of pain by diverting attention away from the pain. Most children experience pain and fear when receiving a medical treatment; two feelings which are closely related and affecting one another. Moreover, children often describe procedures involving needles as the most stressful portion of the hospital experience. Children who have been implanted with an intrathecal baclofen (ITB) pump, need to come to the hospital for a refill approximately every 3 months, depending on the exact dose. During the refill, the physician places a needle directly into the reservoir to refill the pump. To alleviate the pain and fear with these refill procedures, it is hypothesized that VR could alleviate pain and make these refills more feasible. Therefore, the aim of this study is to evaluate whether VR is reducing pain during a refill procedure, in children receiving intrathecal drug delivery compared to usual care.


Recruitment information / eligibility

Status Completed
Enrollment 6
Est. completion date January 26, 2022
Est. primary completion date January 26, 2022
Accepts healthy volunteers No
Gender All
Age group 8 Years to 16 Years
Eligibility Inclusion Criteria: - Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery - Child and parents have been informed of the study procedures and have given written informed consent - Child and parents willing to comply with study protocol - Child and parents are able to speak Dutch/French (questionnaires) - Cognitive and language functioning enabling communication between the physician/researcher and the child Exclusion Criteria: - Children with susceptibility to motion sickness or cyber-sickness - Children with susceptibility to claustrophobia - History of seizures/epilepsia

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Intrathecal pump refill with Virtual Reality
VR game
Intrathecal pump refill with distraction
Video
Intrathecal pump refill
daily routine care for pump refill

Locations

Country Name City State
Belgium Universitair Ziekenhuis Brussel Jette

Sponsors (1)

Lead Sponsor Collaborator
Moens Maarten

Country where clinical trial is conducted

Belgium, 

Outcome

Type Measure Description Time frame Safety issue
Primary Pain intensity Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction). Through study completion, an average of 6 months.
Secondary Procedural pain Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale. Through study completion, an average of 6 months.
Secondary Fear The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent. Through study completion, an average of 6 months.
Secondary Anxiety The Children's Anxiety Meter (CAM) will be used to measure anxiety. This scale will be filled in by children and parents. Through study completion, an average of 6 months.
Secondary Statisfaction The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction. Through study completion, an average of 6 months.
Secondary Adverse events The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR. Through study completion, an average of 6 months.
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