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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03622970
Other study ID # 108400987
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date March 3, 2015
Est. completion date August 23, 2018

Study information

Verified date November 2018
Source Istanbul University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The aim of the present study is to compare the effects of Neurodevelopmental Treatment (NDT)-based upper limb rehabilitation and video-game based therapy (VGBT) with Nintendo® Wii and LMC games on upper extremity functions in patients with Cerebral Palsy (CP).


Description:

The investigators hypothesized that VGBT using the Nintendo® Wii and LMC would be a usable tool to train manual dexterity in patients with CP as comprehensive and holistic therapy.

The NDT program for both groups will be routinely applied according to each child's individual needs and included tonus regulation, support of sensation, perception and motor development for gross motor function.

The two different patient-centered rehabilitation programs will be conducted with an average of one hour sessions three times a week for 8 weeks in both groups. The two different patient-centered programs will be as VGBT with Nintendo® Wii and LMC games (Group I) and NDT-based upper limb rehabilitation (Group II).


Recruitment information / eligibility

Status Completed
Enrollment 30
Est. completion date August 23, 2018
Est. primary completion date August 13, 2018
Accepts healthy volunteers No
Gender All
Age group 5 Years to 18 Years
Eligibility Inclusion Criteria:

The health committee report has received a CP diagnosis

- Being between 5-18 years of age

- According to Modifiye Ashworth Scale (MAS), upper extremity spasticity (0), (1), (1+)

- Ability to adapt to exercises (According to the health report mental level normal or "mild mental retardation"

Exclusion Criteria:

- Botulinium Toxin (BOTOX) injection for the upper extremity in the last 6 months

- Does not have epileptic epilepsy

- Any person who has been diagnosed as having any absence of a cardiac or orthopedic condition

- Admission of family treatment

Study Design


Related Conditions & MeSH terms


Intervention

Device:
VGBT with Nintendo® Wii and LMC games
Nintendo Wii and LMC games will be used for upper limb rehabilitation in Cerebral Palsy. The games are tennis and boxing for Nintendo Wii, Leapball and CatchApet for LMC.
Behavioral:
NDT-based upper limb rehabilitation
NDT-based upper limb rehabilitation includes using real materials (clothes, spoons, pencils, buttons, rope, etc.) such as getting dressed and eating etc. Also, It will practised with the materials such as velcro cylinders, skill cubes, exercise bands, screw sets, therapeutic putty, and tripled coordination tools.

Locations

Country Name City State
n/a

Sponsors (1)

Lead Sponsor Collaborator
Istanbul University

Outcome

Type Measure Description Time frame Safety issue
Primary Minnesota Hand Dexterity Test Minnesota Manual Dexterity Test (MMDT): is a short version of the Minnesota Dexterity Tests and consists of two timed sub-tests ("placing" and "turning tests") to assess the required manual dexterity to turn and/or place 60 short, round blocks with one or both hands . In this study, the placing sub-test will be used to assess the ability to handle objects, measured by the time required to complete the task. Change from baseline to 8 weeks, follow up at two months
Secondary Modified Ashworth Scale Modified Ashworth Scale (MAS) measures the muscle spasticity rate (score, 0-5). Spasticity of wrist flexors, elbow flexors and forearm pronators will be assessed due to MAS in this study. Participants sat with their forearm fully supported and will be instructed to relax. The measurer moves the wrist into extension as fast as possible and then rated the quality of the muscle reaction to stretch on a scale from 0 to 5, with 0 representing no spasticity. Change from baseline to 8 weeks, follow up at two months
Secondary Hand and pinch grips Grip strength was measured using a standard adjustable handle Jamar® Plus+Hand Dynamometer (Irvington NY, USA) in the sitting position with the shoulder adducted and neutrally rotated and the elbow flexed at 90. Pinch strengths (tip, key and palmar pinch) will be measured by a hydraulic pinch gauge (Irvington NY, USA) in the sitting position with the shoulder adducted and neutrally rotated and the elbow flexed at 90. Pinch positions will be defined using the American Society for Hand Therapists guideline. Each of grip and pinch strength tests will be performed thrice with a 30-sec interval between tests, and the mean value will be recorded. Change from baseline to 8 weeks, follow up at two months
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