Cerebral Palsy Clinical Trial
— SERIOUSGAMEOfficial title:
A Randomized Controlled Single-Blind Crossover Trial on the Effects of Serious Games and Wearable Haptic Devices in the Rehabilitation of Children With Neuromotor Impairments
Verified date | November 2017 |
Source | Scuola Superiore Sant'Anna di Pisa |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The investigators proposed a controlled, single-blind, unicentric, crossover, randomized,
clinical trial to test the effects of immersive virtual environments and wearable haptic
devices in the rehabilitation of children with neuromotor impairments. In addition, the
proposed approach was compared with respect to conventional therapy.
A sample of 8 participants was randomly divided into 2 groups and they attended one of the
two therapeutic approach for 4 weeks before crossing over and inverting the therapy. Between
the two interventions, there was a wash out period of 4 weeks.
The investigators assessed motor abilities of the children with validated clinical scales and
motion analysis before/after each phase of the study (T0: baseline, T1: after 4 weeks, T2:
after 8 weeks, T3: after 16 weeks, and T4: up to 24 weeks).
Status | Completed |
Enrollment | 8 |
Est. completion date | October 9, 2017 |
Est. primary completion date | June 6, 2017 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 6 Years to 18 Years |
Eligibility |
Inclusion Criteria: - a history of neuromotor disorders (CP or DD) - a maximum age of 18 years - a minimum ability to actively grasp an object - the ability to understand simple instructions - low to severe impairments of the upper limbs Exclusion Criteria: - epileptic patients - severe deficit in sensory perception of upper limb - severe visual impairments - severe cognitive diseases |
Country | Name | City | State |
---|---|---|---|
Italy | Unit of Developmental Neurorehabilitation, Maternal and Child Department, Pisa University Hospital | Pisa | PI |
Lead Sponsor | Collaborator |
---|---|
Scuola Superiore Sant'Anna di Pisa | Unit of Developmental Neurorehabilitation, Pisa University Hospital |
Italy,
Bortone I, Leonardis D, Solazzi M, Procopio C, Crecchi A, Bonfiglio L, Frisoli A. Integration of serious games and wearable haptic interfaces for Neuro Rehabilitation of children with movement disorders: A feasibility study. IEEE Int Conf Rehabil Robot. 2 — View Citation
Bortone, I., Leonardis, D., Solazzi, M., Procopio, C., Crecchi, A., Briscese, L., ... & Frisoli, A. (2017). Serious Game and Wearable Haptic Devices for Neuro Motor Rehabilitation of Children with Cerebral Palsy. In Converging Clinical and Engineering Res
Leonardis D, Solazzi M, Bortone I, Frisoli A. A 3-RSR Haptic Wearable Device for Rendering Fingertip Contact Forces. IEEE Trans Haptics. 2017 Jul-Sep;10(3):305-316. doi: 10.1109/TOH.2016.2640291. Epub 2016 Dec 15. — View Citation
Leonardis, D., Solazzi, M., Bortone, I., & Frisoli, A. (2015, June). A wearable fingertip haptic device with 3 dof asymmetric 3-rsr kinematics. In World Haptics Conference (WHC), 2015 IEEE (pp. 388-393). IEEE.
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change From Baseline in Time Scores on Nine Hole Peg Test (9-HPT) for both Dominant and Non-Dominant Hands at 4, 8, 16 and 24 weeks | Nine Hole Peg Test (9-HPT) is a brief, standardized, quantitative test of upper extremity function. Both the dominant and non-dominant hands are tested twice. The child is seated at a table with a small, shallow container holding nine pegs and a wood or plastic block containing nine empty holes. On a start command when a stopwatch is started, the child picks up the nine pegs one at a time as quickly as possible, puts them in the nine holes, and, once they are in the holes, removes them again as quickly as possible one at a time, replacing them into the shallow container. The total time to complete the task is recorded. | Baseline (T0), 4 weeks (T1), 8 weeks (T2), 16 weeks (T3), 24 weeks (T4) | |
Primary | Change From Baseline in Kinematic Metrics on Linear Path Tracking (LPT) and Reach-to-Grasp (RtG) Tasks for Dominant Hand at 4, 8, 16 and 24 weeks | The evaluation task consisted of two reach-to-grasp tasks requiring forearm pronation or supination and three linear path tracking (forward and sideways). For the RtG task, the child was asked to flip a card protruding from an horizontal support. For the LPT, the child was seated in front of a desk with the hand positioned, at rest, close to the body on the sagittal plane. Then a target was put on the desk (always at the same distance from the starting position) and the child was asked to reach the target by moving the hand along a straight path. All tasks were performed with the preferred arm at self selected speed. The investigators then extracted kinematic metrics (movement speed, accuracy and smoothness) from end-point (hand) kinematic data. | Baseline (T0), 4 weeks (T1), 8 weeks (T2), 16 weeks (T3), 24 weeks (T4) | |
Secondary | Number of Participants with Treatment-Related Adverse Events according to the CTCAE v.4.0 | The investigators referred to the following System Organ Class (SOC): Eye disorders, General disorders and administration site conditions, Nervous system disorders, Psychiatric disorders. | Up to 16 weeks |
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