Anxiety Clinical Trial
Official title:
The Art of Waiting: Evaluation of an Interactive Media Experience in a Children's Hospital Clinic Waiting Space
The purpose of this study is to test the hypothesis that providing low-intensity opportunities for interactive play can improve the waiting and overall clinic experiences of children. This study evaluates an innovative, interactive system called ScreenPlay designed to realize the intentions of the "Healing Environment" in the waiting space of a paediatric hospital.
Existing entertainment and distraction options (e.g. toys, video games) meet neither
organizational standards nor families' needs with respect to accessibility and infection
control. Additionally, they do not provide the types of positive experiences (e.g. calm, low
intensity) that are most desirable for children awaiting treatment.
The goal of this research is to empirically evaluate the effectiveness of ScreenPlay, a
technology that enables users to create or manipulate animations on a screen/projection, and
to provide an evidence-informed model for the design of optimal paediatric waiting spaces. A
blinded, clustered, parallel randomized controlled trial applying objective outcome measures
and qualitative methods will be used to compare children allocated to one of three waiting
conditions at a large urban rehabilitation hospital: (a) no media (standard care), (b)
passive media (a silent nature video), or (c) interactive media (ScreenPlay). This study
will answer the questions:
Can Interactive Media (i.e. ScreenPlay):
1. reduce state anxiety in children/youth attending an outpatient clinic? and,
2. improve child, parent, and staff satisfaction with the clinic experience?
We hypothesize that:
1. Decreases in state anxiety will be greater for children exposed to ScreenPlay for 10
minutes than for those exposed to passive (i.e. a nature video) or no media (i.e.
standard care/control). The decrease in state anxiety associated with ScreenPlay will
be >5 points on the normalized 100 point State Anxiety Scale.
2. ScreenPlay will generate more movement/activity on the floor (i.e. an indicator of
active engagement with the system) than the passive media or control conditions as
measured via contact floor sensors.
3. The waiting and overall clinic experience of children with diverse mobility, parents,
and staff will be perceived more positively when exposed to ScreenPlay as compared to
passive media or control conditions.
;
Observational Model: Cohort, Time Perspective: Cross-Sectional
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