Active Video Games (AVG) Clinical Trial
Official title:
Nutritional Adaptation to Contemporary Sedentary Behaviors and Physical Exercise in Youth: Effect of Weight Status
Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.
Status | Withdrawn |
Enrollment | 0 |
Est. completion date | July 2014 |
Est. primary completion date | July 2013 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | Male |
Age group | 12 Years to 15 Years |
Eligibility |
Inclusion Criteria: - male - 12-15 years old - BMI defining obesity (Cole et al., 2000) - Not being under diet restriction - Information and consent forms have to be signed by the adolescent and his legal representative - being registered to the national social security system Exclusion Criteria: - Being under medication - contraindication to exercise - smokers - dieting |
N/A
Country | Name | City | State |
---|---|---|---|
France | Laboratory AME2P | Aubiere |
Lead Sponsor | Collaborator |
---|---|
Université Blaise Pascal, Clermont-Ferrand |
France,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | ad libitum energy intake in kcal during the different experimental sessions: AVG, PVG and EX | At lunch and iner time on AVG, PVG and EX (the 3 experimental sessions), an ad libitum buffet meal will be oofered to the participants and their energy consumption will be weighted and registered by the investigators. | up to 2 months |