Clinical Trials Logo

Clinical Trial Details — Status: Withdrawn

Administrative data

NCT number NCT01912300
Other study ID # AU1033
Secondary ID
Status Withdrawn
Phase N/A
First received July 10, 2013
Last updated July 30, 2013
Start date July 2013
Est. completion date July 2014

Study information

Verified date July 2013
Source Université Blaise Pascal, Clermont-Ferrand
Contact n/a
Is FDA regulated No
Health authority French: National Agency for medication and health products Security (ANSM)
Study type Interventional

Clinical Trial Summary

Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.


Description:

After a medical inclusion, the adolescents will have to realise a DXA to assess their body composition and a submaximal exercise to evaluate their aerobic capacities.

They will have then to enter the laboratory on three different occasions in a randomized order from 8am to 730pm: At 8am they will receive a calibrated breakfast. then, at 1045; they will have to complete one of the experimental condition: 1) one hour of passive video game; 2) one hour of active video game; 3) a cycling exercise. at 1215 and 0630pm, they will be offered ad libitum meals. At regular intervals through the day, their appetite feelings will be assessed using Visual analogue scales.

Energy expenditure will be assessed thanks to cardiofrequencemeters during the 1h PVG and and by indirect calomitery (K4b2) during the active video game.

Ad libitum energy consumption will be assessed by investigators and recorded for each participants.


Recruitment information / eligibility

Status Withdrawn
Enrollment 0
Est. completion date July 2014
Est. primary completion date July 2013
Accepts healthy volunteers Accepts Healthy Volunteers
Gender Male
Age group 12 Years to 15 Years
Eligibility Inclusion Criteria:

- male

- 12-15 years old

- BMI defining obesity (Cole et al., 2000)

- Not being under diet restriction

- Information and consent forms have to be signed by the adolescent and his legal representative

- being registered to the national social security system

Exclusion Criteria:

- Being under medication

- contraindication to exercise

- smokers

- dieting

Study Design

N/A


Intervention

Behavioral:
experimental condition: Passvice Video game; Avtive Video game; Exercise


Locations

Country Name City State
France Laboratory AME2P Aubiere

Sponsors (1)

Lead Sponsor Collaborator
Université Blaise Pascal, Clermont-Ferrand

Country where clinical trial is conducted

France, 

Outcome

Type Measure Description Time frame Safety issue
Primary ad libitum energy intake in kcal during the different experimental sessions: AVG, PVG and EX At lunch and iner time on AVG, PVG and EX (the 3 experimental sessions), an ad libitum buffet meal will be oofered to the participants and their energy consumption will be weighted and registered by the investigators. up to 2 months