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Active Video Games (AVG) clinical trials

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NCT ID: NCT01912300 Withdrawn - Exercise (EX) Clinical Trials

Nutritional Adaptations to Physical or Sedentary Activities in Youth

Start date: July 2013
Phase: N/A
Study type: Interventional

Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.