Clinical Trials Logo

Clinical Trial Summary

Stroke is one of the commonest causes of severe disability in adults. Stroke often results in spasticity and motor impairments in the upper limb. Permanent upper extremity impairments can lead to limitations in activities of daily living, social participation, and quality of life. Spasticity may obscure motor learning ability after stroke. Spasticity control is one of the main aims of most therapists in the rehabilitation process for patients with chronic stroke. Traditional approaches for managing spasticity may not be enough for gaining satisfactory results. Virtual reality-based therapy is one of the most innovative and developments in rehabilitation technology. It could be effective in accelerating motor recovery and modulating spasticity for the involved upper limbs. The purpose of this study was to examine the impact of virtual reality-based therapy on upper limb spasticity and motor functions in patients post-stroke.


Clinical Trial Description

Stroke is an acute, medical event, which mainly results in neurological damage leading to disability and mortality. Stroke is a common, serious, and disabling problem. The most widely recognized impairment caused by stroke is motor impairment of one side of the body called hemiplegia, which restricts function in muscle movement or mobility. Following a stroke, many upper limb impairments may influence the patient's ability to perform functional activities. These include spasticity, muscle weakness, restricted and in-coordinated movement. The impact of upper limb dysfunctions on participation in home, work, community life, and daily living activities is great. Upper limb recovery after stroke is unacceptably poor; with only 50% of stroke survivors likely to regain some functional use. In many neurological disabilities associated with spasticity such as hemiplegia post-stroke, the rehabilitation process is of long duration and clinicians face the challenge of identifying a variety of meaningful and motivating intervention tasks that could be effective in controlling spasticity and preventing its negative hazards. Current rehabilitation techniques have focused on teaching and reinforcing different strategies that encourage the use of the non-involved upper extremity to decrease functional limitations. Treatment options for controlling spasticity and enhancing upper limb functions include physical therapy, occupational therapy, neurodevelopmental therapy, peripheral splinting and casting, constrained induced movement therapy, pharmacotherapy (e.g., botulinum toxin type A), and surgery. Till now, there is a lack of strong evidence of successful treatment with any of these approaches. Virtual reality is a relatively recent approach to stroke rehabilitation. It has been shown to be an interactive and enjoyable medium that, with sufficient use, may improve upper limb motor function in adults with stroke. Enhanced feedback provided by a virtual reality system has been shown to promote motor learning in normal subjects. The main advantage of virtual game-based rehabilitation over conventional approaches is the inclusion of an interactive and motivating exercise environment. Until now, there have been limited researches involving the inclusion of virtual reality-based therapy systems in neuro-rehabilitation and spasticity management of the involved upper limb for hemiplegic patients post-stroke. Therefore, the purpose of this study was to evaluate the efficacy of virtual reality technology on modulating spasticity and improving the function of the involved upper extremity in patients having a chronic stroke. ;


Study Design


Related Conditions & MeSH terms


NCT number NCT05069480
Study type Interventional
Source Umm Al-Qura University
Contact
Status Completed
Phase N/A
Start date October 1, 2020
Completion date May 30, 2021

See also
  Status Clinical Trial Phase
Completed NCT03618433 - KÄ°NECT® - Video Games Based Physiotherapy Programme in Patients With Breast Cancer Surgery N/A
Completed NCT04060875 - Research Protocol for Karuna Labs Inc.: Safety and Efficacy of Virtual Reality Graded Motor Imagery for Chronic Pain
Not yet recruiting NCT06069765 - Trunk and Upper Extremities Program Effect in Decreasing Compensation Patterns in Unilateral Cerebral Palsy Children N/A
Recruiting NCT05254678 - Exercise Rehabilitation Via a Mobile Application for Individuals With Breast Cancer Undergoing Chemotherapy N/A
Completed NCT04671524 - The Effect of Improvement in Function on Foot Pressure, Balance and Gait in Children With Upper Extremity Affected N/A
Recruiting NCT06349434 - The Utilization Effects of Powered Wearable Orthotics in Improving Upper Extremity Function and ADL in Persons With SCI N/A
Recruiting NCT04888416 - Implementing Outcome Measures in Stroke Rehabilitation N/A
Recruiting NCT04057105 - Targeted Noninvasive Brain Stimulation (T-NIBS) to Improve Hand Motor Functions in Acquired Brain Injury N/A
Completed NCT05194319 - Effect of Upper Extremity Functional Skills on Quality of Life and Participation of the Children With Cerebral Palsy
Active, not recruiting NCT04154371 - EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients N/A
Recruiting NCT06147726 - Upper Extremity Rehabilitation With Virtual Reality in Parkinson's Disease Patients N/A
Completed NCT04937985 - Unsupported Upper Extremity Exercise Test in Chronic Neck Pain
Completed NCT04618120 - Virtual Reality-based Exercise Training in Radiotherapy Period After Breast Cancer Surgery N/A
Completed NCT01959581 - Movement Enhancing Device for Children N/A
Completed NCT05115695 - The Effect of Upper Extremity Strengthening on Functionality, Muscle Strength and Trunk in Children With Cerebral Palsy N/A
Completed NCT03997591 - Upper Limb Reeducation Across Life Span
Completed NCT03643978 - Decision Aids Upper and Lower Extremity N/A
Recruiting NCT04944680 - Dual Channel Rehabilitation Technology Promotes Rapid Recovery of Upper Limbs After Stroke N/A
Recruiting NCT05638191 - Nerve Transfer Surgery to Restore Upper-limb Function After Cervical Spinal Cord Injury
Completed NCT03196739 - Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders N/A