Stroke Clinical Trial
Official title:
Exercise Intensity During Interactive Video Games and Standard of Care of Individuals Post-Stroke
| Verified date | August 2020 |
| Source | Rutgers, The State University of New Jersey |
| Contact | n/a |
| Is FDA regulated | No |
| Health authority | |
| Study type | Interventional |
Persons post stroke executed stepping activities under four conditions: standard of care, interacting with: an off-the-shelf Microsoft-Kinect game, with a self-paced repeated custom video game and a game-paced random custom video game. Exercise intensity (neuromuscular and cardiovascular), enjoyment and perceived effort were measured during and after each condition.
| Status | Completed |
| Enrollment | 15 |
| Est. completion date | August 30, 2018 |
| Est. primary completion date | August 30, 2018 |
| Accepts healthy volunteers | No |
| Gender | All |
| Age group | 19 Years to 80 Years |
| Eligibility |
Inclusion Criteria: - men and women post-stroke at least six months T - able to ambulate 100 feet without physical assistance but allowed to use assistive devices and orthotics, - able to stand for 3 minutes. - cleared for exercise with the PARQ. Exclusion Criteria: 1. history of severe heart disease, heart attack, valve replacement or coronary artery bypass surgery, severe lung disease, uncontrolled diabetes, traumatic brain injury or neurological disorder other than stroke 2. Are unable to follow directions. 3. Do not have adequate vision and hearing ability (either aided or unaided with glasses, contacts or hearing aids 4. Are unable to sign a consent form. 5. Unstable medical condition or musculoskeletal disorder such as severe arthritis, knee surgery, hip surgery, or any other condition that the investigators determine would impair the ability to perform the required stepping for the games presented. 6. Any other medical condition contraindications to exercise. |
| Country | Name | City | State |
|---|---|---|---|
| United States | School of Health Professions | Newark | New Jersey |
| Lead Sponsor | Collaborator |
|---|---|
| Rutgers, The State University of New Jersey |
United States,
Kafri M, Myslinski MJ, Gade VK, Deutsch JE. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke. Neurorehabil Neural Repair. 2014 Jan;28(1):56-65. doi: 10.1177/1545968313497100. Epub 2013 Jul 29. — View Citation
Kafri M, Myslinski MJ, Gade VK, Deutsch JE. High metabolic cost and low energy expenditure for typical motor activities among individuals in the chronic phase after stroke. J Neurol Phys Ther. 2014 Oct;38(4):226-32. doi: 10.1097/NPT.0000000000000053. — View Citation
| Type | Measure | Description | Time frame | Safety issue |
|---|---|---|---|---|
| Other | Open ended questions | questions about preference and exertion and anything else the participants wants to share | collected once during a single 2 hour data collection session | |
| Primary | Neuromuscular intensity | movement repetitions (stepping and marching) measured through video tape measured continuously during each exercise bout | collected continuously during each of the four conditions. Collected in a single 2 hour session | |
| Primary | Cardiovascular intensity (metabolic Units) | metabolic units measured continuously during each exercise bout | collected continuously during each of the four conditions. Collected in a single 2 hour session | |
| Primary | Cardiovascular intensity (Percent of maximum heart rate) | the percent of the maximum heart rate | collected continuously during each of the four conditions. Collected in a single 2 hour session | |
| Primary | Enjoyment | measured with the PACES questionnaire after each exercise bout | four times collected in a single 2 hour session (once at the completion of each the four conditions). | |
| Primary | Borg Rate if Perceived Exertion Scale | Measures perception of effort on a scale of 6-20 | Collected three times (at the beginning, middle and end) of each of the four exercise bouts during a single two hour session | |
| Secondary | Preference ranking | ranking exercise preference from highest (1) to lowest (4) | collected once at the end of the completed data collection of a 2 hour session | |
| Secondary | Fugl Meyer Motor Assessment Scale_ Lower Extremity Section | measure of lower extremity motor recovery | collected once during the single 2 hour data collection session |
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