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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT02764372
Other study ID # Rehab2016
Secondary ID
Status Completed
Phase Phase 1
First received May 3, 2016
Last updated May 5, 2016
Start date July 2015
Est. completion date April 2016

Study information

Verified date May 2016
Source Fondazione Don Carlo Gnocchi Onlus
Contact n/a
Is FDA regulated No
Health authority Italy: Ministry of Health
Study type Interventional

Clinical Trial Summary

The aims of the present study were to:

- Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.

- Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS.

Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.


Description:

The objective of this pilot study was to assess the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. A secondary objective was to provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with multiple sclerosis (MS).

A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study.

An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.


Recruitment information / eligibility

Status Completed
Enrollment 20
Est. completion date April 2016
Est. primary completion date March 2016
Accepts healthy volunteers No
Gender Both
Age group 18 Years to 85 Years
Eligibility Inclusion Criteria:

- Persons Post stroke or with MS with resultant upper extremity motor deficits.

- Range of motion of shoulder and elbow equal or higher than 45 degrees.

- Able to comprehend and follow directions.

Exclusion Criteria:

- Wearing pace maker

- Comorbidities affecting arm use

- Not able to comprehend and follow directions

Study Design

Allocation: Randomized, Endpoint Classification: Safety/Efficacy Study, Intervention Model: Parallel Assignment, Masking: Single Blind (Outcomes Assessor), Primary Purpose: Treatment


Related Conditions & MeSH terms


Intervention

Behavioral:
Serious games
Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113
Exergames
Participants played exergames existent in the Wii game console

Locations

Country Name City State
n/a

Sponsors (2)

Lead Sponsor Collaborator
Fondazione Don Carlo Gnocchi Onlus University of Bremen

Outcome

Type Measure Description Time frame Safety issue
Primary 9 Hole peg test Testing pre and post intervention 10 months No
Primary Box and Block test Testing pre and post intervention 10 months No
Secondary Short Form 12 Testing pre and post intervention 10 months No
Secondary the EQ-5D visual analogue scale (EQ-VAS) Testing pre and post intervention 10 months No
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