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Clinical Trial Details — Status: Terminated

Administrative data

NCT number NCT02257125
Other study ID # EKNZ (LU) 13079
Secondary ID
Status Terminated
Phase N/A
First received
Last updated
Start date January 27, 2015
Est. completion date October 28, 2019

Study information

Verified date August 2020
Source Cereneo AG
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

This study investigates the use of motivating/rewarding features in a computer based arm rehabilitation program. Half of the subjects will take part, besides receiving standard therapy, in a computer based program delivering a game like scenario with visual effects and monetary rewards in case of successful level completion, while the other half will take part in a similar program without visual effects or the possibility to earn money.


Description:

Rewards not only increase motivation to train, but have also been shown to influence motor skill learning via activation of dopaminergic brain structures. In goal oriented tasks, receiving information about goal achievement has a rewarding value, which is further increased if performance has monetary consequences. Computer games often strengthen this kind of information by presenting explosions and other salient stimuli when a goal is achieved (e.g. a target has been reached). The current study investigates the outcome of an arm rehabilitation program, based on such a computer game delivered in two versions. Stroke patients are asked to use their impaired arms to perform goal oriented movements. Movements are translated into movements of a virtual arm on a computer screen. Goals are "meteors", threatening to destroy a planet on which they fall, if not caught by the virtual arm. One version of the computer game delivers state of the art graphics including a number of visual effects and, if the planet was protected successfully, information about a monetary reward, whereas the other version of the program delivers schematic graphic objects only. Training time and intensity are kept constant and outcome measures, including standard clinical motor assessments, are compared between the groups.


Recruitment information / eligibility

Status Terminated
Enrollment 38
Est. completion date October 28, 2019
Est. primary completion date October 28, 2019
Accepts healthy volunteers No
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria:

- stroke survivor (max. 100 days post-stroke)

- upper extremity motor deficits

- patient can lift the paretic arm against gravity

- patient can move the hand at least 20x20 cm in a horizontal plane

- patient is able and willing to participate

- patient has signed informed consent

Exclusion Criteria:

- severe aphasia (impairing verbal instructions)

- severe dementia (impairing the capability to understand instructions)

- severe depression (impairing motivation to train)

- relevant (in the judgement of the investigator) impairment of visual perception, (impairing perception of goals and feedback on the computer screen)

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
high incentive
Subjects are required to use their arms in order to control a virtual arm on a computer screen to prevent meteors from destroying a planet. The game includes visual effects and monetary rewards.
low incentive
Subjects are required to use their arms in order to control a virtual "hand" on a computer screen to prevent objects from reaching the bottom. The game does not include visual effects or monetary rewards.

Locations

Country Name City State
Switzerland Klinik Adelheid Unterägeri Zug
Switzerland Cereneo, Center For Rehabilitation and Neurology Vitznau Lucerne
Switzerland Zuercher Reha Zentrum Wald Wald

Sponsors (2)

Lead Sponsor Collaborator
Cereneo AG University of Zurich

Country where clinical trial is conducted

Switzerland, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in ArmeoSenso - hand workspace The subject moves the affected arm as far as possible in all directions while sitting in a gaming position. Movement range is recorded. Assessed for each training visit (i.e., 15 visits over 3 weeks between day 2 and day 22): Main outcome is the change in hand workspace over the training intervention.
Secondary Motivation questionnaire Measures motivation to train. Assessed for each training visit (i.e., 15 visits over 3 weeks between day 2 and day 22)
Secondary Wolf Motor Function Test Quantifies upper extremity motor ability through timed and functional tasks. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
Secondary Fugl-Meyer Assessment Upper Extremity Measures motor impairment. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
Secondary Box and Blocks Test Measures gross manual dexterity. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
Secondary ArmeoSenso: pointing task Goal is to reach targets in the transversal plane in front of the subject: number of targets and time. Assessed for each training visit (i.e., 15 visits over 3 weeks between day 2 and day 22)
Secondary Motor Activity Log 14 (MAL-14) Self-reported movement ability. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
Secondary Barthel Index Measure of independence in daily living. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
Secondary NIHSS Measure of stroke severity. Baseline (day 1), post-training (day 23 ± 5 days) and 3 months post-training (day 113 ± 7 days); training lasts for 3 weeks (15 visits, one per workday)
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